Timid, Simple, Normal - any difference?
Timid, Simple, Normal - any difference?
Is there any difference between these difficulties? I'm looking at the script and I can't see anything.
I am not sure if this is correct. I always thought that only unit count and scripted actions might change according to difficulty while the units themselves stay the same.Zeph wrote:on timid your units take much less dmg from the enemy and deal more dmg to enemies. Simple is less apparant, normal is... normal like in multiplayer and i'll let you guess heroic and legendary.
OK there for sure is a diffirence but does any1 know what exactly changes - lets say on leg : light units have weaker damage or dark units have better resistance ? Also if light units damage on normal difficulty is 100% so whats on heroic and legendary ( 80% and 60% or 75% and 50 % or....) ?
"As long as a single one of us stands..."
Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks.
Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pause between attacks.
The above only applies in solo/co-op, of course. No non-scripted adjustments for Normal through Legendary.
Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pause between attacks.
The above only applies in solo/co-op, of course. No non-scripted adjustments for Normal through Legendary.
So this only matter of light units health and dark units attack speed, right ?ChrisP wrote:Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks.
Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pause between attacks.
The above only applies in solo/co-op, of course. No non-scripted adjustments for Normal through Legendary.
And how about heroic and legendary levels ?
"As long as a single one of us stands..."
I always was under the imperssion that Timid---Legendary went something like this... and I recall reading it somewhere Bungie related years ago:
Timid Player takes 1/10th damage
Simple Player takes 1/2 damage
Normal Player takes 1.0 damage
Heroic Player takes 1.5 damage
Legendary Player takes 2.0 damage
Not to mention that WITH the scripting and unit settings, you can increase difficulty with monster counts as well. Ie 20 units on timid, but 100 on leg, increasing by 20 each difficulty level as you go up.
The possabilities are endless.
Timid Player takes 1/10th damage
Simple Player takes 1/2 damage
Normal Player takes 1.0 damage
Heroic Player takes 1.5 damage
Legendary Player takes 2.0 damage
Not to mention that WITH the scripting and unit settings, you can increase difficulty with monster counts as well. Ie 20 units on timid, but 100 on leg, increasing by 20 each difficulty level as you go up.
The possabilities are endless.
Hmm, on Timid Player takes only 1/10th damage? Maybe these informations are from Bungie, but I don't think it's true But maybe I'm wrong, though ChrisP wrote something different.Graydon wrote:I always was under the imperssion that Timid---Legendary went something like this... and I recall reading it somewhere Bungie related years ago:
Timid Player takes 1/10th damage
Simple Player takes 1/2 damage
Normal Player takes 1.0 damage
Heroic Player takes 1.5 damage
Legendary Player takes 2.0 damage
Yeah, my stats above are correct. I tested them a long time ago, and more recently Myrd confirmed them by looking at the code.
Interestingly, the bonus in TFL is x8 player health for Timid and x2 player health for Simple. On one hand, Bungie made the easy difficulties much harder in SB, but they also compensated by allowing solo players to slow the game down to 1/2 speed.
Interestingly, the bonus in TFL is x8 player health for Timid and x2 player health for Simple. On one hand, Bungie made the easy difficulties much harder in SB, but they also compensated by allowing solo players to slow the game down to 1/2 speed.