In fact, I dont think there is a thread for this anywhereGjallarhorn wrote:As I said before, I don't like it that killcount is capped at 250+ (ingame) or 255 (post game menu) and this should be fixed immediately.
Just do what CP did in Mazz 6
-DA
Cobalt 7 wrote:What's left for Myth once 1.6 hits official release? It seems that all stability issues have been taken care of, and OOS practically eliminated. The engine has been ramped up and can do things I bet Bungie barely could imagine it capable of back in TFL and Myth 2. We now have extra helpful features like the caplock health. We can Autohost online, we have 2 servers to play on, and have a plethora of handy online features and upgrades. Fear and Loathing are now running better than ever.
What more can be done? Outside of upgrading for Vista, and making sure things run smoothly on Lepard, I don't really know. Any of you have some ideas?
It would probably require as much work as making completly new game... if you want rly worthy replacement.Zeph wrote:the only improvement that can be done to myth is probably fixing myth III so that it eventually replaces myth II completely.
iron wrote:Adding inventories to units etc could all make for a really good game, but it would no longer be Myth 2 - it'd be something new. Also, for every person who thinks idea X would be great, there'll be half a dozen who'll hate it. You'd end up fragmenting and destroying what is already a tiny & shrinking community.
I agree with these two.Tir wrote:M2 is good as it is now
You should try playing the StoneHeart Returns: Redux map - one of the many customizations Baak made on the mesh where every player starts inside the maze *really* close to each other is to institute an enforced "One Minute Truce". [Made to reduce the instantaneous "Team Eliminated" by one team using a Rocket Dorf to fire a rocket into the other team's starting location as soon as the game starts. Considered extremely 'lame'] If you attack another team before the klaxon goes off announcing the end of the truce you will "face the wrath of Baak". Try it, you'd like it.t o x y n wrote:How about an in-game feature (that can be turned on or off by the host in options) that will kill a decent % of a player's units if he's camping for extended periods of time? Like something along the lines of the Myth engine sensing that a player isn't within a certain amount of distance from other players (or doesnt move) for a certain amount of time, a message will come up saying he has 10-20 seconds to move or be penalized. The penalty could be like a lightning bolt from the sky on some of his units.
I had to make it so "if you attack" the Wrath of Baak strikes. Had to go the "Zero Tolerance" route.Baron LeDant wrote:Do you know any details to how it works? Does the "Hand of Ba'ak" kill you if you harmlessly shoot a wall nowhere near anyone? Or is it only if you inflict damage?