Myth II 1.6 PB Feedback Thread
-
- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
- CheezeFist
- Posts: 22
- Joined: Mon Mar 22, 2004 12:40 pm
- CheezeFist
- Posts: 22
- Joined: Mon Mar 22, 2004 12:40 pm
Yes, it's known. It's a scripting error and was there since the original 1.3, but it only happens if a certain branch of the script happens to execute.
The soldier is an an invisible observer. He is to activate (start observing) when baron gets near book case. This is done by making him 'visible'. However, if it's done twice, he becomes fully visible (ie a controllable unit).
If the level was scripted a bit better, it would not try to make the invibisible observer visible twice.
We aren't doing any tag changes with 1.6, so this will remain as is.
The soldier is an an invisible observer. He is to activate (start observing) when baron gets near book case. This is done by making him 'visible'. However, if it's done twice, he becomes fully visible (ie a controllable unit).
If the level was scripted a bit better, it would not try to make the invibisible observer visible twice.
We aren't doing any tag changes with 1.6, so this will remain as is.
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
Ok i know this maybe a bit too late for these bugs to be fixed in 1.6, but i just noticed them today:
1) When using caps-lock to show the health of friendly units, when i command tab out of myth the box around the units (not the selected ones, just the others units) disappear, and they reappear when i make myth the front app again.. not a big issue just a lil thing
2) Not sure of the cause of this at all, but im having some real probs with saved games. In particular, i keep making saved games of jinn levels, and the saved games do not appear in the list of saved games when i try and resume them, meaning i have no way to play through without losing all my vets unless i do it one big sitting without dying. The saved game files show up in the saved games directory, just not in myth
1) When using caps-lock to show the health of friendly units, when i command tab out of myth the box around the units (not the selected ones, just the others units) disappear, and they reappear when i make myth the front app again.. not a big issue just a lil thing
2) Not sure of the cause of this at all, but im having some real probs with saved games. In particular, i keep making saved games of jinn levels, and the saved games do not appear in the list of saved games when i try and resume them, meaning i have no way to play through without losing all my vets unless i do it one big sitting without dying. The saved game files show up in the saved games directory, just not in myth
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
Ok sorry about the slow reply here, ive been quite busy and my nets been really shaky.
After a little more digging i managed to find the problem.. i had 350 saved games built up over the years, and myth seems to have a built in limit of 256 saved games it can handle, so my top 100 or so saved games alphabetically were being chopped off the list...
perhaps this limitation could be extended?
and out of interest sake is there also a limit to 256 recordings?
After a little more digging i managed to find the problem.. i had 350 saved games built up over the years, and myth seems to have a built in limit of 256 saved games it can handle, so my top 100 or so saved games alphabetically were being chopped off the list...
perhaps this limitation could be extended?
and out of interest sake is there also a limit to 256 recordings?
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
Myth 1.6 Bug
Hi
I started working on an old plugin I set aside a while ago and ran into a bug with Fear 1.5.2 for the Mac. Whenever I tried to open a Projectiles tag, my whole system would lock up and I'd have to reboot. I was able to open Monster tags without a problem. I haven't explored to what extent the bug affects the rest of Fear.
The projectiles in question were taken from the plugin Chimera. I jumped back to Myth 1.5.1 and an older version of Fear and had no problem editing the tags. I test ran the tags in Myth 1.6 without incident.
My system is:
2001 iBook
600 mhz G3
OS 9.2.2
On a different note, does anyone know the max amount/variety of unit types a map can have, and the max amount of units that can be visible at one time as well?
Thanks
I started working on an old plugin I set aside a while ago and ran into a bug with Fear 1.5.2 for the Mac. Whenever I tried to open a Projectiles tag, my whole system would lock up and I'd have to reboot. I was able to open Monster tags without a problem. I haven't explored to what extent the bug affects the rest of Fear.
The projectiles in question were taken from the plugin Chimera. I jumped back to Myth 1.5.1 and an older version of Fear and had no problem editing the tags. I test ran the tags in Myth 1.6 without incident.
My system is:
2001 iBook
600 mhz G3
OS 9.2.2
On a different note, does anyone know the max amount/variety of unit types a map can have, and the max amount of units that can be visible at one time as well?
Thanks