This isn't a thread asking for high-res.
I'm just confused about the term. When people mention them, I assume that they are user made "versions" of various units that have a higher resolution (and therefor cleaner detail), and they have more frames of animation.
Are there any high-res versions of standard Myth units? Are the thrall that you see in Frenzy, Wars of Reckoning, and Mazz 6 the high-res versions?
Also, what exactly are all the differences between TFL and SB units?
From what I've seen/ had explained to me, TFL units have a higher level of detail, with clearly visible Thrall heads, expressions on wights, More detail on Warriors, etc.
Yet in Myth 2 the unit heads are smaller, their faces less visible, but they seem to have more animation frames, such as turning, stabbing, and the Archers are clearly of a higher quality than the fir'Bolg.
I'm confused.
Questions on Hi-res units/ questions about TFL and SB units.
Questions on Hi-res units/ questions about TFL and SB units.
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
-
- Posts: 1026
- Joined: Mon Sep 13, 2004 6:05 am
- Location: M.E.
My understanding is Bungie ran out of time to rerender the units in TFL with the full frame rate, and bungled the unit rendering in Myth II.
They were worried TFL was using too much RAM which is why the units were rendered with a lower frame rate. They realised Myth was under their RAM budget too late before the release date to having enough time to rerender the units. I think they had an SGI IRIX workstation. Whatever it was it was too slow to do it quickly enough.
I think Bungie should have created a 1.4 version of TFL - they could have rerendered the units, added Direct3D, higher resolutions and fixed the compatibility bugs, and they could have rereleased TFL it as it'd have been like a new game. And it'd have made more money than Oni for a tiny fraction of the effort.
They were worried TFL was using too much RAM which is why the units were rendered with a lower frame rate. They realised Myth was under their RAM budget too late before the release date to having enough time to rerender the units. I think they had an SGI IRIX workstation. Whatever it was it was too slow to do it quickly enough.
I think Bungie should have created a 1.4 version of TFL - they could have rerendered the units, added Direct3D, higher resolutions and fixed the compatibility bugs, and they could have rereleased TFL it as it'd have been like a new game. And it'd have made more money than Oni for a tiny fraction of the effort.
Last edited by Eddaweaver on Wed Feb 14, 2007 6:23 am, edited 3 times in total.
- iron
- Site Admin
- Posts: 2006
- Joined: Thu Feb 26, 2004 1:21 am
- Location: diving out of the Sun at 10 o'clock high!
- Contact:
Your definition of hi-res units is correct. There are several in Frenzy - the thrall, zerks, myrmidons & rabican are my own work, but the ghols, fetch, trow, mort, heron, wights, shades ... I think thats all ... they were developed from large renders by Bungie that were somehow obtained by CIK.
TFL units are a higher resolution than SB, plus they have a subtle black outline that (I think) gives them better definition & more character. Also they were rendered with the light source at a higher angle, providing distinct shadows on the units that the myth 2 version lacks. All sounds great, except that many TFL units have half the animation frames, making them somewhat jerky.
TFL units are a higher resolution than SB, plus they have a subtle black outline that (I think) gives them better definition & more character. Also they were rendered with the light source at a higher angle, providing distinct shadows on the units that the myth 2 version lacks. All sounds great, except that many TFL units have half the animation frames, making them somewhat jerky.
.. Forgot the Journeymen!iron wrote:Your definition of hi-res units is correct. There are several in Frenzy - the thrall, zerks, myrmidons & rabican are my own work, but the ghols, fetch, trow, mort, heron, wights, shades ... I think thats all ... they were developed from large renders by Bungie that were somehow obtained by CIK.
(also, who is CIK, what do we know about how he got those sprites? that's fascinating..)
I remember in Across the Gjol 3 there were some high-quality fir'Bolg, but they weren't high-res versions of the original....
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
Those fir'Bolg were new models created by Cydonian of the now dead group Creation for the plugin Legend of Gor-Ash.
I don't personally favour them because their animations are rather sluggish (and they look strikingly like the Ronin from Bushido, also created by Cydonian...)...
I don't personally favour them because their animations are rather sluggish (and they look strikingly like the Ronin from Bushido, also created by Cydonian...)...
Last edited by Horus on Wed Feb 14, 2007 6:50 pm, edited 1 time in total.
That map/campaign was called 'The Legend of Gor-Ash'. (link has unit guide with images of units)Horus wrote:Those fir'Bolg were new models created by Cydonian of the now dead group Creation for the plugin Legend of Gorath.
I don't personally favour them because their animations are rather sluggish (and they look strikingly like the Ronin from Bushido, also created by Cydonian...)...
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.