Mazz - Doesnt work
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I recently commented on how mazz 1, 2 and 3 aren't working and havent had any help. I'm not asking for help here just telling you that your mazz 3 download archive has been corupted just like the fallen levels v2 was recently. For more information see my main post. Have I done the right thing starting a new topic when the old one wasn't finished?
http://theramblingelf.tumblr.com/ - my blog
[color=DFC99B]You`re talking the Download links ?? Or the plugins themselves ?? :oO[/color]The Elfoid wrote:I recently commented on how mazz 1, 2 and 3 aren't working and havent had any help. I'm not asking for help here just telling you that your mazz 3 download archive has been corupted just like the fallen levels v2 was recently. For more information see my main post. Have I done the right thing starting a new topic when the old one wasn't finished?
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
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When I downloaded Mazz 3 it gave me a plugin called 'Mazzarin's demise' When I activated it in Myth II however, it gave me one map to play: 'Mazzarin's Demise IV (Oz)' not whatever Mazz 3 is called.
I know that Mazz 1 and Mazz 2 are for TFL and that's what I tried them on. They wouldn't appear in the new game box when I held down space and clicked new game. Someone advised holding shift as well. That didn't work either. When I try to host the plugins on multiplayer they show up in the external plugins box. When I activated them the maps 'Mazzarin's demise' or 'Mazzarin's demise v2' appeared in the map select box. When I selected the maps the picture of the map appeared in the box that displays things like time, game type, planning time etc. The only problem was that I couldn't click 'OK' to host the game.
I'm running on Myth II: Public Beta 2 and Myth TFL: 1.4 on Mac OS 9.1
I know that Mazz 1 and Mazz 2 are for TFL and that's what I tried them on. They wouldn't appear in the new game box when I held down space and clicked new game. Someone advised holding shift as well. That didn't work either. When I try to host the plugins on multiplayer they show up in the external plugins box. When I activated them the maps 'Mazzarin's demise' or 'Mazzarin's demise v2' appeared in the map select box. When I selected the maps the picture of the map appeared in the box that displays things like time, game type, planning time etc. The only problem was that I couldn't click 'OK' to host the game.
I'm running on Myth II: Public Beta 2 and Myth TFL: 1.4 on Mac OS 9.1
http://theramblingelf.tumblr.com/ - my blog
First of all, in tfl I'm not sure whether or not I remember this right, but are you sure you typed something in the 'title' box? I thought if you didn't have a title it wouldn't let you click 'Ok' to start a game until you typed something in. I could be wrong, though.
Secondly, I've seen this exact same thing happen with Mazz 3. The last time I played Mazz 3, some people were gathering some troops for a Mazz, and we all (the joiners of the game) saw "Mazzarin's demise 4 (Oz)," but the host (if I remember correctly) said it was Mazz 3. Anyway we started the game to see what would happen, and it was just Mazz 3. I thought it had something to do with having Mazz4 and Mazz3 in the plugins folder at the same time but I haven't tested it.
In any case, you should be able to play Mazz3 just fine, regardless of what the pregame says.
Secondly, I've seen this exact same thing happen with Mazz 3. The last time I played Mazz 3, some people were gathering some troops for a Mazz, and we all (the joiners of the game) saw "Mazzarin's demise 4 (Oz)," but the host (if I remember correctly) said it was Mazz 3. Anyway we started the game to see what would happen, and it was just Mazz 3. I thought it had something to do with having Mazz4 and Mazz3 in the plugins folder at the same time but I haven't tested it.
In any case, you should be able to play Mazz3 just fine, regardless of what the pregame says.