The Seeker wrote:
>Use Myth TFL physics and gameplay
Is this popular? Do you know what the changes are? Is it documented anywhere?
Ah, that's an interesting question.
I would say that vTFL is somewhat popular among old players. Lots of people (including myself) prefer TFL gameplay over M2's one and were sad to see that some things were changed.
As far as I know the changes are not documented... but since I'm a TFL fan I always knew them:
- In TFL units don't clump like they do in Myth 2.
- Archers in TFL are more innacurate then M2 ones.
- TFL dwarfs are more innacurate then m2 ones. Also bottles tend to bounce more and dud more.
- TFL fetches have higher range (just a little) then M2 ones (I could be wrong, but I swear to god tha I'm not seeing things).
- If you throw a dorf molotov in the air and use the fetch attack, it will not explode like in M2. Instead it will move the molotov farther away. This is used in a technique called CB (carpet bombing) where you (generally) use 3 hero dorfs and 3 fetch to launch molotovs to great distances.
Overall, I would say that Myth TFL is more meele oriented,has a slower pace and looks more "realistic". Myth 2 is much more artillery oriented and has a faster pace. Also, I always had the impression that TFL was more about macro and M2 about micro, though I don't know why.
I'm not sure if there are more differences, perhaps the guy who programmed vTFL could explain more.