Map where you're defending a castle?
Map where you're defending a castle?
I remember this co-op map from years back, can't remember the name at all. But I remember you were in a castle like fortification. It was like Landing At White Falls in reverse; you had to defend from an onslaught entering the area from multiple sides; it was set at night and I believe there were free standing torches as graphics (possibly) within the castle. It was a pretty good looking color map. Brownish cobble-stone ground within the castle etc. I think there were lots of Myrkridia coming at you. Does anybody know the map I'm talking about or where I could find it?
its not set at night but sounds alot like the first level of UMS. really nice colormap and the only enemies are myrks and myrk giants besides moagim.
Muhammad is the most common given name in the world. Chang is the most common family name. There are, however, very few people named 'Muhammad Chang.'
Re: Map where you're defending a castle?
Floyd is probably right, it sounds like Under Myrkridian Standards (won a mill award back in the day).Raflegan wrote:I remember this co-op map from years back, can't remember the name at all. But I remember you were in a castle like fortification. It was like Landing At White Falls in reverse; you had to defend from an onslaught entering the area from multiple sides; it was set at night and I believe there were free standing torches as graphics (possibly) within the castle. It was a pretty good looking color map. Brownish cobble-stone ground within the castle etc. I think there were lots of Myrkridia coming at you. Does anybody know the map I'm talking about or where I could find it?
There was also a Castle Defense by Ian Simms (I think, too lazy to check) which had a new Balista unit, giant crossbow on wheels. It was daytime, but there was a silly nighttime mesh also.
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I am guessing it's Myrmidon's Revenge - the solo where you defend the White Falls castle against hordes of myrms and other baddies.Tireces wrote:It could be "Myrmidons Revenge" plugas as well
Castle Defence - has a solo and multi map where you defend a castle (the gameplay is kind of 'unconventional' imo) There is a ballista unit as well as cavalry units.
Fall of Scales has two solos, one where you assault a castle, one where you defend.
Freedom II is a multilevel solo campaign with at least one castle siege style map.
Senex Silvae has an assault the castle level.
Multiplayer fort maps:
Into the Fray is a light/dark 2 team map where dark defend the flag in the castle, light try to take it.
There is a map called Cannonball Castle which sounds promising but I don't know anything about it.
Close Quarters Multipack is a 4 start multiplayer map with each team having a fort.
Other castle/castle ruin maps include: Hvelgimir, Borderland Oddysey, Mockingbird, and one of the 2 team maps from Chimera I can't remember the name of.
Other maps that have castles which I don't know much if anything about are: Motte and Bailey,Peace in the Palace, Peace on the Ramparts, The Four Kingdoms
Siege is a 2 player map where each team has a fortress
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
Check here on udogs:
http://hl.udogs.net/files/Gaming/%20Myt ... ions/Maps/
or maybe try The Tain:
http://tain.totalcodex.net/
http://hl.udogs.net/files/Gaming/%20Myt ... ions/Maps/
or maybe try The Tain:
http://tain.totalcodex.net/
It's not UMS (great plugin, however), though the color map seems almost the same (the ground looks exactly like that in places), but the 'castle' is more detailed, there are flat 'walk-ways' which are only graphical (brick roads within the castle to the different entry points, but they zig zag around the courtyard) it isn't just square and simple either, the courtyard is structurally detailed as well as graphically.
The one I'm remembering has no opening intro, or scripted events like UMS (at least, not that I remember). I think it has thrall at the beginning as enemies, but lots of myrkridia also. You have dwarves and bowmen, warriors and berzerkers; I don't know if it's heron guards or journeymen though. I'm nearly positive it was a nighttime setting.
I was only referencing White Falls as the strategy, it isn't based off of it or anything, so I doubt it is Myrmidons Revenge
The one I'm remembering has no opening intro, or scripted events like UMS (at least, not that I remember). I think it has thrall at the beginning as enemies, but lots of myrkridia also. You have dwarves and bowmen, warriors and berzerkers; I don't know if it's heron guards or journeymen though. I'm nearly positive it was a nighttime setting.
I was only referencing White Falls as the strategy, it isn't based off of it or anything, so I doubt it is Myrmidons Revenge
The Seventh God?
A good deal of what you're describing is an early level in The Seventh God solo series. But there are no thrall, the Zerks are enemies, and it's definitely not at night time.
There ARE decorative walk ways with comp-controlled arcs standing permanently on them, and there is a fairly detailed color map. I think this is the one you're talking about.
There ARE decorative walk ways with comp-controlled arcs standing permanently on them, and there is a fairly detailed color map. I think this is the one you're talking about.
Re: The Seventh God?
Seventh God has new units, this was all old traditional ones (maybe it had one minor thing like the scimitar wielding myrmidons like they have in RotD and maybe rare units like BreUnor, but no "total conversion" type units) I'm pretty sure it was a stand alone map... I don't think I ever played Seventh God honestly, I know a lot of those TCs I couldn't get to run, like Jinn. The first time I saw Seventh God units was in Battle for Urbarahz beta.Welly wrote:A good deal of what you're describing is an early level in The Seventh God solo series. But there are no thrall, the Zerks are enemies, and it's definitely not at night time.
There ARE decorative walk ways with comp-controlled arcs standing permanently on them, and there is a fairly detailed color map. I think this is the one you're talking about.
EDIT, wait I played seventh god, it has the very large 'world knots' in the first few levels correct? And something about 1 or just a few locks controlled in the beginning. Lots of computer controled allies, it wasn't that. There was no computer controlled allies or anything.