if a negative number is in the cost for slopped terrain the unit can no longer walk on sloped terrain... so it seems terrain cost still effects the regular flags... and speed...
and why I have a negative number there I really dont know I have been reading the docs trying to find out why and i imagine i put the number there... though fear does strange things some time..
Use Extended
using extended...
if one does not learn from the failings of the past they are likely to suffer its return.
Re: using extended...
I believe there is some "wrap around" with numbers exceeding, for example, 128 because the original display only shows -127 to 128. So if you inserted a value of 240 it would appear as -16.Point wrote:and why I have a negative number there I really dont know I have been reading the docs trying to find out why and i imagine i put the number there... though fear does strange things some time..
Because the only terrain values affected by "use extended" are ones that were not used by the engine before (Desert and Grass) there should be no such side effects.
I would consult the link posted before by Horus (the second entry) if you have to mess with manually tweaking values.
ExTENDED FLAGS bug that will make terrain inpassable.
not sure if that 1.4 guide is still valid... and still I didnt see anything on slopped terrain cost.. field
all i know is I use slopped terrain in my maps as slopped terrain that units can cross yet slower.. walking impassable replaces what others used steep and slopped for... anycase maybe thats why im the first to encounter this.
its the only explanation I can figure... unless the reduction in speed some how triggers the impassability... though the difference between other units that can still move on the slopes is that - value in the cost field ... its seems to be the only difference and the number I guess was generated by me checking boxes... i guess...
hmm not sure its just strange.. what happens if i manually zero that number for slopped terrain cost?
OK if I uncheck can target flying units the unit can go down the slopped ramps again.... if I recheck can target flying units... it can no longer move on the ramps. thus conclusion that terrain cost does effect passablity at least for slopes who knows what for the others....
all i know is I use slopped terrain in my maps as slopped terrain that units can cross yet slower.. walking impassable replaces what others used steep and slopped for... anycase maybe thats why im the first to encounter this.
its the only explanation I can figure... unless the reduction in speed some how triggers the impassability... though the difference between other units that can still move on the slopes is that - value in the cost field ... its seems to be the only difference and the number I guess was generated by me checking boxes... i guess...
hmm not sure its just strange.. what happens if i manually zero that number for slopped terrain cost?
OK if I uncheck can target flying units the unit can go down the slopped ramps again.... if I recheck can target flying units... it can no longer move on the ramps. thus conclusion that terrain cost does effect passablity at least for slopes who knows what for the others....
if one does not learn from the failings of the past they are likely to suffer its return.