A forum for discussing map making ideas and problems for the Myth series.
Taskman
Posts: 60 Joined: Sat Apr 17, 2004 7:58 am
Location: Mantova, Italy
Contact:
Post
by Taskman » Tue Mar 27, 2007 9:37 am
Fear 1.5 Documentation states I need 16-bit, 22 kHz AIFF sounds, but doesn't mention a number of other things I need to know:
Encoding: PCM, µ-Law, IMA, A-Law, MACE-3 or MACE-6?
Sampling Rate: 22050 Hz or 22254 Hz?
Thanks.
ozone
Posts: 744 Joined: Wed Mar 24, 2004 5:05 pm
Post
by ozone » Tue Mar 27, 2007 12:10 pm
PCM, 22050 Hz seems to work
mono for ingame sounds
stereo for menu and solo-pregames
do it.
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
Post
by Zeph » Tue Mar 27, 2007 5:45 pm
aiff on mac
wav on pc
Khadrelt
Posts: 479 Joined: Tue Aug 29, 2006 2:59 pm
Location: Utah, USA
Contact:
Post
by Khadrelt » Thu Mar 29, 2007 10:30 am
Hints are easy to change - they're stored in Fear as string lists. Just make a string list tag, separate each hint with a hard return, and then set that tag in your map's Hints List in the Meshes part of Fear.
You should read through the Fear and Loathing documentation that comes with them - they have most of the information you'll need.
The cake is a lie.
Zeph
Posts: 1019 Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal
Post
by Zeph » Thu Mar 29, 2007 4:06 pm
don't hijack other people's thread......