Hi, first time posting here, I have a project due on friday and need a wee bit of help
Does anybody know how to import a plugin into loathing so it can be edited? also, does anybody know how to edit the pregame screen, the loosing screen and the winning one?
Need help for a project
jump on over to the map making forum..
jump on over to the map making forum.. and do a search there... you will need a few tools to do what you .
if one does not learn from the failings of the past they are likely to suffer its return.
http://tain.totalcodex.net/mythii/tools
top ones, untag
run it, select the plug and choose "extract all". Then rename the new folder as "local", and drop it into your myth2 folder. Rename or delete the old local folder. Now you can view the tags in fear and the maps in loathing.
gl with your project
info on pregame stuff:
http://mything.org/index.php?a=article- ... 0000000067
top ones, untag
run it, select the plug and choose "extract all". Then rename the new folder as "local", and drop it into your myth2 folder. Rename or delete the old local folder. Now you can view the tags in fear and the maps in loathing.
gl with your project
info on pregame stuff:
http://mything.org/index.php?a=article- ... 0000000067
the win/lose screen for a solo map is an image. after the plugin has been untagged you will need something like Amber to extract the bitmap so you can edit it - or to replace the existing image with your new one.Sardonac wrote:Huge thanks fury, but it did not say about the win/lose screen :S
haha, thanks anyways
Do you know how to edit the "hints" for a level?
the 'hints' for a level should be editable in Fear (not Loathing). They are 'string list' tags and are just text strings. Look for string lists with the name of the map/plugin or things with 'hints' in the name and double click them. When you find what you want just edit them and then close the string list then close fear.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
Aye, all the Win/Loss/ANY IMAGE DATA artwork, is all stored in 'collection' files. These make up the majority of the megabytes of the game, as visual data takes up alot of space. Collections control just about every graphic you see in the game from flying projectiles, to scenery, to model textures on buildings, to units themselves, to the interface of the game.
As mentioned above, you need a little App called Amber (Mac OS9 only.. runs fine in Classic mode on osX), which allows you to import/export images.
All collections in myth need to be made with 8-bit, indexed .bmp images.
If you've got multiple images in the same collection file, all the images within have to share the same indexed 'colourtable'. If you're making a pregame or a collection from scratch, it helps to have a 'master' bitmap that you can create the original colourtable with. You copy all images onto your master, index it to 256 colours (with the first 3 colours set to hues that ARENT in any of the images... use really bright, really audacious colours..these effect transparency and the like.. looking at a few of Bungie's collections will give you the idea i think). Once you've indexed your Master bitmap, you can go into Colour Mode-----> Colourtable
open up the colourtable and save it someplace like your desktop. Now you have to go through with each individual image, and index it to be an 8-bit .bmp, by choosing the colourtable you just saved to the desktop. Index each of your images with that 1 colourtable, and you shouldnt have any problems importing the new images into Amber. The key thing is that all the images need to share the same indexing, or one or two (or whatever images DONT follow the colourtable) will look highly messed up.
Enjoy.
As mentioned above, you need a little App called Amber (Mac OS9 only.. runs fine in Classic mode on osX), which allows you to import/export images.
All collections in myth need to be made with 8-bit, indexed .bmp images.
If you've got multiple images in the same collection file, all the images within have to share the same indexed 'colourtable'. If you're making a pregame or a collection from scratch, it helps to have a 'master' bitmap that you can create the original colourtable with. You copy all images onto your master, index it to 256 colours (with the first 3 colours set to hues that ARENT in any of the images... use really bright, really audacious colours..these effect transparency and the like.. looking at a few of Bungie's collections will give you the idea i think). Once you've indexed your Master bitmap, you can go into Colour Mode-----> Colourtable
open up the colourtable and save it someplace like your desktop. Now you have to go through with each individual image, and index it to be an 8-bit .bmp, by choosing the colourtable you just saved to the desktop. Index each of your images with that 1 colourtable, and you shouldnt have any problems importing the new images into Amber. The key thing is that all the images need to share the same indexing, or one or two (or whatever images DONT follow the colourtable) will look highly messed up.
Enjoy.