Newb Overhead map questions
Newb Overhead map questions
What dimensions (or what size limit) can I use for overhead maps?
Also, I tried using a basic 128x128, pict image for an overhead. When I load up my map in Myth, my overhead is all black. Why does that happen?
Also, I tried using a basic 128x128, pict image for an overhead. When I load up my map in Myth, my overhead is all black. Why does that happen?
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- Posts: 12
- Joined: Sun Apr 01, 2007 8:18 pm
- Location: Dallas, TX
Re: Newb Overhead map questions
I've used 150x150 and it worked, save as an indexed pict or bmpt o x y n wrote:What dimensions (or what size limit) can I use for overhead maps?
Also, I tried using a basic 128x128, pict image for an overhead. When I load up my map in Myth, my overhead is all black. Why does that happen?
Download links:
http://www.onyxwarlords.com/thefallensv ... de.exe.zip (Windows)
http://www.onyxwarlords.com/thefallensv ... s/Jade.sit (Mac)
fwiw, I've had trouble recently with overheads appearing black as well. I've made several maps and imported plenty of different versions of overhead maps into loathing with no problems in the past, but I just noticed the problem recently that when I test the map the overhead is black (or dark grey at least). I tried resaving making sure the # of indexed colors are less than 240 and that I was using a standard size but am still having the issue.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
ayeozone wrote:OH maps do not have to be 240 colors. They can be 256 like other collections. 240 is for colormaps only. Also when indexing....set the first 3 colors to colors not found in the bitmap. Like pure blue/red/green or something.
I'm still having the same issue though. Regardless of what dimension size I try (tried both 150x150 and 128x128), or max color amount (tried both 240 and 256)... I have the same problem when I try to play the map. *shrug*
I've ALWAYS had problems with the overhead files loathing imports. I've used jade for years now, and never had a single problem. I just recently created an overhead map that is 480x480 pixles too, and it works finely.
As Ozone pointed out, overheads don't get stained or spattered with blood, so they can be the full 256 indexed limit, however set the first 3 tones to colours unused by your map. I generally go with values in photoshop of 240/100/100, 300/100/100, 130/100/100.... they're pretty obnoxious. Index it and save as a .bmp (for mac and pc), open up jade and import your bitmap. It'll give you an error message about the file not being 190x377 pixles or something cause it's not a pregame image..... hit OK, make sure Overhead Map is selected, and away you go.
As a side note, if you want those nice transparent corners like you see on alot of bungie maps, paint triangles in the corners of your overhead .bmp in the same first obnoxious blue tone you chose for the index table. That's a transparent colour, makes those pixles invisible in myth.
Good luck.
As Ozone pointed out, overheads don't get stained or spattered with blood, so they can be the full 256 indexed limit, however set the first 3 tones to colours unused by your map. I generally go with values in photoshop of 240/100/100, 300/100/100, 130/100/100.... they're pretty obnoxious. Index it and save as a .bmp (for mac and pc), open up jade and import your bitmap. It'll give you an error message about the file not being 190x377 pixles or something cause it's not a pregame image..... hit OK, make sure Overhead Map is selected, and away you go.
As a side note, if you want those nice transparent corners like you see on alot of bungie maps, paint triangles in the corners of your overhead .bmp in the same first obnoxious blue tone you chose for the index table. That's a transparent colour, makes those pixles invisible in myth.
Good luck.
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- Posts: 12
- Joined: Sun Apr 01, 2007 8:18 pm
- Location: Dallas, TX
Re: Newb Overhead map questions
I would hate to state the obvious, but did you tell Fear what over head map to use for your mesh?
oops never mindImported thru Jade (made the picture file a .bmp of course), and built the plugin file. Worked great! Jade ftw.