2 New bugs in one day

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AblitERateOR
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2 New bugs in one day

Post by AblitERateOR »

Not sure if its worth doing anything about these bugs, ive never seen them before n i dunno if i ever will again.

First bug:
We were playing with vets on, our team had three units. We won with 2 of our units alive and one died, all of the enemies units died. Next game we had the same teams, and all 3 of our units were vets. Next game everything went back to normal. Ive got a film of the 2nd game where all 3 of us had vets if ur interested but theres prolly no use to it, and obviously i didnt save the film before it cause i didnt know the bug would happen next game.

2nd bug:
Once again, 3 units on each team, ww2 patrol, 3 on each team w/ 1 unit per player. One team lost a unit. f7 showed that team as still having 100% left, and showed the player whose unit died with 0%, and the 2 players with units left with 50%. It still showed the other team with 33% per person. Got a film of this one as well.
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Myrd
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Post by Myrd »

Feel free to upload the films on hl to uploads/myth related/myth bug films/1.6 films
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AblitERateOR
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Post by AblitERateOR »

done. oh and btw theyre on recon deluxe not standard recon
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Post by AblitERateOR »

the bug with the unit numbers/f7 bugging up happened again today. In the post game screen it appears as if the unit never existed, im not credited with the kill and the opponent is not credited with a loss
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Post by Myrd »

Is the starting location for that team the same as in the previous game? Perhaps its a mapmaking error? (ie some flag was accidently set on the unit that makes this happen)
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Post by Myrd »

It is in fact a mapmaking error.

You see, in Loathing, one of the soldiers for each team is marked as "netgame target", for assassin. However, under hunting, "netgame target" has a different meaning - wildlife that you kill.

Since you're playing hunting, it counts that flag in that category.

In short, the fix is to do like all other maps, and use assassin targets that only appear for assassin game type, rather than for all gametypes. (You can make one of the other units not appear for assassin to achieve the same 3 units / team allocation.)

So in summary: Netgame Target flag in Loathing should only be set on assassin targets when the game type is assassin, and only on hunted wildlife when the game type is hunting.

EDIT: I've updated the Loathing manual to specifically mention this.
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Baron LeDant
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Post by Baron LeDant »

I've seen a very similar % bug occur in Axis vs Allies games.

Lets say a team has 3 players and 3 soldiers, if the captain drops, sometimes (I haven't tested this, just seen it happen) the 3rd soldier is simply ignored and it shows each of the two remaining players with 50% each (100% if one player has both of the units that count), when the 2 units counting towards the % die, the 3rd simply disappears (like in an assassin game).

Note however, that this has happened outside of Assassin/Hunting games. I don't have a film of it to hand, but I'll try to remember to save one if itoccurs again.
I wear a plastic ass on my bag ~ Da Cheeze
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