What's left for Myth?
- Baron LeDant
- Posts: 364
- Joined: Mon Mar 22, 2004 9:14 pm
Well you could send your friend the film over AIM or whatever and start the film at same time while both being on AIM.
You mean you want to be able to logon Playmyth/Marius/IP.game and simply play a film instead of a map. If this was ever somehow incorporated, I imagine it'd go pretty similar to being able to run saved games online as well.
You mean you want to be able to logon Playmyth/Marius/IP.game and simply play a film instead of a map. If this was ever somehow incorporated, I imagine it'd go pretty similar to being able to run saved games online as well.
I wear a plastic ass on my bag ~ Da Cheeze
Is there anyway to improve on Fear and Loathing? Like upping their stats and capabilities, or improving the interface?
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
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Heh. I meant, as LeDant stated (and you presumably surmised), being able to join a server that then replays a film instead of playing a new game, presumably with some means of differentiating new messages from the saved messages from the film. While the "huddle around the computer" method works pretty well, you can only look at one thing at a time that way, and it also works less well when (like me) your Myth group is split between California, Georgia, Indiana, and Massachusetts. It makes for a very long-distance huddle.vinylrake wrote:Myth already has multiperson film viewing capability in both synchronous and asynchronous modes.
synchronous: Sitting at home I yell "Hey look at this cool Myth film" then everyone huddles around the computer and watches it at the same time.
asynchrounous: I watch a film then I send it to you then you watch it.
~J
Failure: when your best just isn't good enough.
As a programmer I can't conceive of any way this would be possible from within the Myth engine because unless you disabled the camera movement by everyone except the 'host' (don't even know how you could do that easily or at all) the game engine would melt while trying to handle 3,4,6,8,12 different sets of camera controls or everyone's camera would jerk all over the place as each new command by each of the players got processed.Archer wrote:Heh. I meant, as LeDant stated (and you presumably surmised), being able to join a server that then replays a film instead of playing a new game, presumably with some means of differentiating new messages from the saved messages from the film.
Of course if you DID disable the camera movement and just let the 'host' drive and have the in-game chat available for messaging the host could almost as easily just screen capture the film the way he wants to show it and then give the link to teammates. Then everyone fires up AIM to chat and starts the quicktime movie at the same time. Lower tech but much more possible.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
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- Baron LeDant
- Posts: 364
- Joined: Mon Mar 22, 2004 9:14 pm
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
From my knowledge i would have said it was possible but not too easy, and not too usefulvinylrake wrote:As a programmer I can't conceive of any way this would be possible from within the Myth engine because unless you disabled the camera movement by everyone except the 'host' (don't even know how you could do that easily or at all) the game engine would melt while trying to handle 3,4,6,8,12 different sets of camera controls or everyone's camera would jerk all over the place as each new command by each of the players got processed.Archer wrote:Heh. I meant, as LeDant stated (and you presumably surmised), being able to join a server that then replays a film instead of playing a new game, presumably with some means of differentiating new messages from the saved messages from the film.
Of course if you DID disable the camera movement and just let the 'host' drive and have the in-game chat available for messaging the host could almost as easily just screen capture the film the way he wants to show it and then give the link to teammates. Then everyone fires up AIM to chat and starts the quicktime movie at the same time. Lower tech but much more possible.
Surely the film could run on the hosts computer, just as a normal film would, and the host could send the commands to the other players (as he would if playing a game) and when the other players recieve them their game engine could process them. It would be just like running a film but instead of reading the commands for the game from the saved film file, it would be recieving those files over the network. There would be no need to synchronise or share one useres camera movements with anothers.
Im not too sure how one would deal with differentiating messages from those from the original game, or even being able to chat while watching it.
However considering the work required to implement it, it seems kinda pointless
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
That's fine EXCEPT if it's just sending commands from the host to the players as "if playing a game" Myth is also accepting commands from the players and redistributing them to other players and the host. So, maybe conceptually it's not that complicated since camera movement commands don't get retransmitted to other players (they stay local) BUT there are comands that are detected by each player's version of Myth and sent to the host to be distributed to all the other players (things like speed-up-film, slow-down-film and the chat) - that's why I mentioned possibly needing to programmatically shut down the player-to-host input data stream.AblitERateOR wrote:Surely the film could run on the hosts computer, just as a normal film would, and the host could send the commands to the other players (as he would if playing a game) and when the other players recieve them their game engine could process them.
Well, before I'd vote for the Myth-night-at-the-Movies capabilities, I'd definitely prefer to have better resolution(and/or more colors) on the colormap/scenery/models/units and a finer resolution of the underlying grid all the maps use.However considering the work required to implement it, it seems kinda pointless
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
i was taking for granted that speeding up filmd would not be allowed.. or atleast not by anyone except the host. That would just be asking for people to fuck with those commands to piss others off. I can just see everytime someone hit f1 or f2 in a shared film people wouldnt be too happy hehe
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
oh i agree conceptually it's a given that you wouldn't want to send those commands - I was just pointing out that there might be a crapload of stuff that normally occurs when in single player playback mode which would have to be coded for in multiplayer - sometimes it can seem almost as difficult to figure out how to disable something as it is to enable it.AblitERateOR wrote:i was taking for granted that speeding up filmd would not be allowed.. or atleast not by anyone except the host. That would just be asking for people to fuck with those commands to piss others off. I can just see everytime someone hit f1 or f2 in a shared film people wouldnt be too happy hehe
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
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- Posts: 12
- Joined: Sun Apr 01, 2007 8:18 pm
- Location: Dallas, TX
Speaking of plugins, it would be nice if there were some kind of plugin management system. I got a crap load of plugins, and when I want to activate one, i have to filter though a huge list and it will only have the file name not the actual name of the plugin. It would be nice if it gave more information about the plugin, and be able to sort by how many start points there are, how many units on the map, coop or multiplayer, stuff like that. Also have a tagging system where you can have a "playlist" of your favorite maps.Enculator wrote:add a "restart myth" button.
I hate restarting myth when i install a new plugin.
lazyness !!