Monster Tag Switching Question

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Pyro
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Monster Tag Switching Question

Post by Pyro »

Does anyone know if there is a way to have a unit's special give them an artifact? I know attacks get be given negative values to have a unit be given ammo but artifacts? I want to press T and then it switches its monster tag and when I press T again it switches back... without using scripting or having the unit create an artifact and having to grab it... which is the method I'm currently using.

So is it possible, or am I right to think its not?
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Fury IX
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Post by Fury IX »

yea I think there is no way to get that exact effect without 2 lines of script, for the main reason that you can't override monsters with ammo.
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carlinho
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Post by carlinho »

the only way to do so that I know is to have the unit holding 2 different artifacts, each one associated with a different monster tag
press i (inventory) and swith artifacts and then the monster changes from one tag to the other...
but with special attacks....I guess not because special attacks are linked to a monster tag...so unless the special attack was dropping an artifact (and by that changing the monster tag) I don't know how.... :(
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Pyro
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Post by Pyro »

Well the idea is that the unit hides when you press T. And will un-hide when you press T again. While I probably can use Inventory for that... I want it to use up mana each time the unit does it. If it was only one unit of this type I wouldn't mind a line or so of script. If there is no choice I might still settle for a few lines of script but I have so many lines of script for unique attacks I would prefer to non-script option.
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carlinho
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Post by carlinho »

mmm you got me there, I have then no clue as to how to do that with a special attack... :(
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Zeph
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Post by Zeph »

talk to me when you're on HL
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Point
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unit switching...

Post by Point »

I used to use the tuant sequence as a hide sequence in cpr and such.. the unit would lay down ... now that would even shrink the selection box which is cool... though now the easier way is by using inventory...

the inventory of artifacts can be given to a unit through a projectile group at the start of the game no pickups needed then by either i select or by your lower bar selection you can choose the mode u want from the different ones you give the unit at the start. (the bottom bar for inventory is set in game preferences)

so give your unit a hide artifact that uses manna and walla you got your goal you just instead of T have to select by one of the other inventory methods..
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Post by toecutter »

you could also just alter the collection in amber. and have the special attack use that new sequence with a new monster animation, selection resize and all. do you mean like the bre death-hide taunt in tr0ball? thats even easier.
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