I've been kicking this idea around for a couple years and have been doing it in my maps and it seems to work chime in your thoughts... Thanks..
Base 32 for universal Maps... (expanded from base 16 for myth v 1.5 and 1.6)
B32 MAPS
as regular myth units are replaced by tagsets by using base 32
map makers can make maps that work for many tagsets at once
if this base is included in the tagset.... at the very least it speeds up
the process.
The tagmaker must include replacements for each of these in tagset
32 light 32 dark unit tags at 1k each also 32 ai units... the map maker can then place any mix of these
on maps and as long as scenery etc... is included in map tag and not from
a specific tagset the maps should convert over nicely and still be relatively ballanced.
Units-set an sequivalant unit(monster) to each and save in tagset
-@Light vs +dark- set a light and dark replacement for each
(The unit Fear base can be found in my udogs folder)
simply set a unit and collectin reference for each)
NOTE: I will upload a newer current version with the ai units in the local as well..
Thanks.... Point
@Light Base Units
---------------------------------
01--@Infantry-PVT
02--@lightInfantry-PFC
03--@MediumInfantry-CPL
04--@HeavyInfantry-Sgt
05--@AssualtInfantry-SSG
06--@Commando-scout-SFC
07--@Specialist-SPG
08--@WarantOfficer-MW5
09--@2ndLieutenant-2LT
10--@1stLieutenant-1LT
11--@Captain-CPT
12--@Major-MAJ
13--@LieutenantColonel-LTC
14--@Colonel-COL
15--@General-GEN
16--@Commander-GOD
17--@Artillery-ART
18--@SupportMechanized-MSU
19--@ScoutMechanized-MSC
20--@AssualtMechanized-MAS
21--@LightMechanized-MLT
22--@MediumMechanized-TMT
23--@HeavyMechanized-THT
24--@DestroyerMechanized-TDT
25--@Medic-MED
26--@SupplyUnit-SUP
27--@SecurityUnit-SEC
28--@ComUnit- COM
29--@Doctor-DOC
30--@Civilian-CIV
31--@spc-special_unit
32--@EXT-extra_unit
+Dark Base Units
-------------------------------
01--+Infantry-PVT
02--+lightInfantry-PFC
03--+MediumInfantry-CPL
04--+HeavyInfantry-Sgt
05--+AssualtInfantry-SSG
06--+Commando-scout-SFC
07--+Specialist-SPG
08--+WarantOfficer-MW5
09--+2ndLieutenant-2LT
10--+1stLieutenant-1LT
11--+Captain-CPT
12--+Major-MAJ
13--+LieutenantColonel-LTC
14--+Colonel-COL
15--+General-GEN
16--+Commander-GOD
17--+Artillery-ART
18--+SupportMechanized-MSU
19--+ScoutMechanized-MSC
20--+AssualtMechanized-MAS
21--+LightMechanized-MLT
22--+MediumMechanized-TMT
23--+HeavyMechanized-THT
24--+DestroyerMechanized-TDT
25--+Medic-MED
26--+SupplyUnit-SUP
27--+SecurityUnit-SEC
28--+ComUnit- COM
29--+Doctor-DOC
30--+Civilian-CIV
31--+spc-special_unit
32--+EXT-extra_unit
examples....
***MythII Units, CPR Units, AoM units Variants on meshes included in final.
sample unit replacements
MAP and terrain features....
B32 units need to be able to move on different terrains... faster speeds on various terrains ie rocky = road... units move faster on the road.
if implemented correctly all the units on the b32 test mesh will be replaced with your units... this includes all the regular myth units as well so its handy to see if your replaced them all correctly
[/img]
Base 32 B32 maps idea - Universal maps standards
Base 32 B32 maps idea - Universal maps standards
Last edited by Point on Wed Mar 28, 2007 12:07 am, edited 2 times in total.
if one does not learn from the failings of the past they are likely to suffer its return.
B32 working well... so far
Base 32 for universal Maps... 06-01-2008
B32 MAPS As regular myth units are replaced by tagsets by using base 32 map makers can make maps that work for many tagsets at once.
Base 32 is a base standard set to utilize the new limits in myth...
original myth could of handled a base 8 1.4 myth say 16 1.5 say 32 to 48 currently the myth limit for monsters collection references string lists have been raised and fine tuned to allow around 96 monster types per mesh.
If this base is included in the tagset.... at the very least it speeds up
the process by already placing like strength units on the map.
The tagmaker must include replacements for each of these in tagset 68 unit tags at 1k each
0-32 base units Plus the dark and light ai units. (note this can all be the same monsters though ai units might act differently than player controlled).
The map maker can then place any mix of these on maps and as long as scenery etc... is included in map tag and not from
a specific tagset the maps should convert over nicely.
This should also make it easier to have the plug work with say the demo version of myth.
Units- set an equivalent unit(monster) to each and save in tagset
-@Light vs +dark- set a light and dark replacement for each
#Scenery- Set equivalent scenery tags... (ie replace the default flags with your tagsets)
#STL- Replace String list text for your tagset
FOR REPLACEMENTS DOWNLOAD THE LOCAL FOLDER AND CHANGE THE UNITS to units in your tagsets... then include in final build of your tagset...
A sample mesh is provided to check in loathing whether your tagset replaces B32 and regular myth units...
HF and may this help expand your map base... and gaming experience...
Maps that could be converted if B32 is included in you tagset....AoM Maps, CPReloaded MAPs, CwR Maps, AvA.Warfare Maps and your maps:)
Note:b32 maps use a terrain movement base. where the terrain will =roads etc allowing the units to move faster or slower based on their abilities in a given terrain, so adjust monsters in fear accordingly
---------------------------------
set up monsters for movement on map...
Base movement speed of unit... x your units setting
dwarf-depth: .765
human-depth: .5 or unit specific
giant depth: 0 or unit specific
Really deep Media: 0 or unit specific
sloped: .775
steep: .55 or 0 depending on unit
Grass: .85
Desert (pathway): .95
Rocky (raod): 1.0
Marsh: .74
Snow .80
Forest (mac only?) .8
unused
unused
unused
Walking impassable 0 or per unit...
flying impassable 000 allways 0
---------------------------------
scenery and artifact on map placements...
replace in local...
# game flags etc...
__________________________________
@Light Base Units
---------------------------------
00--@Construction-CON (typically a units that can build items)
01--@Infantry-PVT (low quality infantry/ melee)
02--@lightInfantry-PFC (light infantry/ melee)
03--@MediumInfantry-CPL (infantry melee )
04--@HeavyInfantry-Sgt ( typically veteran infantry/ melee)
05--@AssualtInfantry-SSG ( ie. strong melee)
06--@Commando-scout-SFC (ie. weak missile )
07--@Specialist-SPG ( strong missile unit)
08--@WarantOfficer-MW5 ( typically universal unit that can use pickups)
09--@2ndLieutenant-2LT {net Game}(flag or standard bearer net team colors )
09b--@2ndLieutenant-2LT (flag or standard bearer light and dark version)
10--@1stLieutenant-1LT (small morale boosting melee unit )
11--@Captain-CPT (morale boosting unit )
12--@Major-MAJ (morale boosting unit with heal)
13--@LieutenantColonel-LTC ( Missile unit Mobile )
14--@Colonel-COL (melee unit mobile )
15--@General-GEN (morale boosting unit leader )
16--@Commander-GOD (morale boosting hero unit )
17--@Artillery-ART (artillery missile unit)
18--@SupportMechanized-MSU (artillery support/supply unit)
19--@ScoutMechanized-MSC (fast moving scout)
20--@AssualtMechanized-MAS (typically a mobile unit that can use artifacts)
21--@LightMechanized-MLT ( a mortar style unit )
22--@MediumMechanized-TMT ( typically a fixed position artillery unit)
23--@HeavyMechanized-THT (mobile unit)
24--@DestroyerMechanized-TDT (big artillery)
25--@Medic-MED (fighter that can heal)
26--@SupplyUnit-SUP (typically a unit that can supply artifacts)
27--@SecurityUnit-SEC (a sentry unit)
28--@Gunner- GUN (typically a unit that can use monster changing artifacts)
29--@Doctor-DOC (healer)
30--@Civilian-CIV ( a civilian unit typically can pick up and move things )
31--@special-SPC ( special ability unit )
32--@Extra-EXT (typically a water unit /something that can start in deep media)
_ plus light ai units for coop
+Dark Base Units
-------------------------------
00--+Construction-CON
01--+Infantry-PVT
02--+lightInfantry-PFC
03--+MediumInfantry-CPL
04--+HeavyInfantry-Sgt
05--+AssualtInfantry-SSG
06--+Commando-scout-SFC
07--+Specialist-SPG
08--+WarantOfficer-MW5
09--+2ndLieutenant-2LT
09b--+2ndLieutenant-2LT {net}
10--+1stLieutenant-1LT
11--+Captain-CPT
12--+Major-MAJ
13--+LieutenantColonel-LTC
14--+Colonel-COL
15--+General-GEN
16--+Commander-GOD
17--+Artillery-ART
18--+SupportMechanized-MSU
19--+ScoutMechanized-MSC
20--+AssualtMechanized-MAS
21--+LightMechanized-MLT
22--+MediumMechanized-TMT
23--+HeavyMechanized-THT
24--+DestroyerMechanized-TDT
25--+Medic-MED
26--+SupplyUnit-SUP
27--+SecurityUnit-SEC
28--+Gunner- GUN
29--+Doctor-DOC
30--+Civilian-CIV
31--+special-SPC
32--+Extra-EXT
_ plus dark ai units for coop
--------------------------------------------------------------------------
--------------------------------------------------------------------------
examples....
***MythII Units, CPR Units, AoM units Variants on meshes included in final. sample unit replacements.
--- CWR Civil War Reloaded--- B32 Units----@Light vs +dark- -@Blue vs +gray- -@Union vs +Rebel @Federal vs +Confederate-
-------------------------------------------------------------
00-- Construction unit-CON
#Construction Wagon --CWR
01--Infantry-PVT
+Consctript --CWBTS
@Consctript --CWBTS
02--light Infantry-PFC
+Volunteer- --B&G
@Volunteer --B&G
03--Medium Infantry-CPL
+Soldier---B&G
@Soldier --B&G
04--Heavy Infantry-Sgt
+Soldier Veteran --B&G
@Soldier Veteran --B&G
05--Assualt Infantry-SSG
+Skirmisher-bayonet skills --CWR
@Skirmisher-bayonet skills --CWR
06--Commando-scout-SFC
+Sgt-rifle --1861
@Sgt-rifle --1861
07--Specialist-SPG
+Sharp Shooter -rifle --CWBTS
@Sharp Shooter -rifle --CWBTS
08--WarantOfficer-MW5
+Universal Soldier- pick ups and inventory --CWR
@Universal Soldier- pick ups and inventory --CWR
09--2nd Lieutenant-2LT
+Flag Bearer-ralley troops --CWR
@Flag Bearer-ralley troops --CWR
10--1st Lieutenant-1LT
+Officer- sword --CWBTS
@Officer- sword --CWBTS
11--Captain-CPT
+Conlonel -sword pistol-rally troops --B&G
@Conlonel -sword pistol-rally troops --B&G
12--Major-MAJ
+Artillery officer-takes over cannon convert unit --CWR
@Artillery officer-takes over cannon convert unit --CWR
13--Lieutenant Colonel-LTC
+Medium Cavilry- rifle pistol --B&G
@Medium Cavilry- rifle pistol --B&G
14--Colonel-COL
+Heavy Cavalry- Sword--1861
@Heavy Cavalry- Sword --1861
15--General-GEN
+Officer Cavalry-sword pistol--B&G
@Officer Cavalry-sword pistol--B&G
16--Commander-GOD
+Hero genrals..Cavalry --B&G (ralley troops)
@Hero genrals..Cavalry --B&G (ralley troops)
-----------------------------------------------------
17--Artillery-ART
#Canon Parrot --CWR
18--Support Mechanized-MSU
#Cannon Transport (arty wagon)--CWR
19--Scout Mechanized-MSC
+Light Cavalry-scout pistol--CWBTS
@Light Cavalry-scout pistol--CWBTS
20--Assualt Mechanized-MAS
+universal Cavalry- rifle pistol saber flag --CWR
@universal Cavalry- rifle pistol saber flag --CWR
21--Light Mechanized-MLT
#Mortor-coehorn --CWR
22--Medium Mechanized-TMT
#Cannon- Fixed position --CWR
23--Heavy Mechanized-THT
#Flag bearing Cavalry --CWR
24--Destroyer Mechanized-TDT
#Rail Cannon-only travels on tracks(use terrain rocky)--CWR
25--Medic-MED
+Doctor-heal single --1861
@Doctor-heal single --1861
26-- Supply Unit-SUP
#Supply Wagon-drops supplies --CWR
27-- Security Unit-SEC
# Gatling Gun --CWR
28--Gunner- GUN
#Artillery man --CWR
29--Doctor-DOC
#Doctor-WW
30-- Civilian-CIV
#arty man -canon shells --CWBTS
31--+special-SPC
#Outlaw-WW
32--@Extra-EXT
#GunBoat-water unit with cannon --CWR
-----------------------------------------------------
-------------------------------------------------------------
---Myth II Regular --typical---- B32 Units-----
00-- Construction unit-CON
+Summoner (enhanced)
@deceiver
01--Infantry-PVT
+Ghast
@Peasant
02--light Infantry-PFC
+Thrall
@warrior
03--Medium Infantry-CPL
+Maul
@Brigand (light)
04--Heavy Infantry-Sgt
+Mryk little
@Berzerk
05--Assualt Infantry-SSG
+Stygen knight
@Stygen knight
06--Commando-scout-SFC
+archer Dark (hero)
@bowman hero
07--Specialist-SPG
+Souless
@archer
08--WarantOfficer-MW5
+goul
@goul
09--2nd Lieutenant-2LT
+Mortor Dwarf (dark ghost)
@Mortor Dwarf
10--1st Lieutenant-1LT
+Bre unrue
@Heron Guard
11--Captain-CPT
+Fetch
@Warlock
12--Major-MAJ
+Myrk Giant
@Trow
13--Lieutenant Colonel-LTC
+heron guard hero (dark)
@heron guard hero
14--Colonel-COL
+Mahir (enhanced)
@warlock hero
15--General-GEN
+shiver
@deceiver
16--Commander-GOD
+Soulblighter
@Alric
-----------------------------------------------------
17--Artillery-ART
+Dwarf (evil)
@Dwarf
18--Support Mechanized-MSU
+Dwarf hero (evil)
@Dwarf hero
19--Scout Mechanized-MSC
+wolf
@spider
20--Assualt Mechanized-MAS
+Trow
@Trow
21--Light Mechanized-MLT
+mortar dwarf hero (evil)
@Mortar dwarf hero
22--Medium Mechanized-TMT
+ Cannon
@ Cannon
23--Heavy Mechanized-THT
+Myrk Giant Thrower
@Myrk Giant Thrower
24--Destroyer Mechanized-TDT
+Warlock hero
@warlock hero
25--Medic-MED
+Baron (enhanced)
@Journeyman
26-- Supply Unit-SUP
+Trow
@Trow
27-- Security Unit-SEC
+Shade
@Summoner
28--Gunner- GUN
+Dwarf (ghost)
@Dwarf
29--Doctor-DOC
+Journeyman
@Journeyman
30-- Civilian-CIV
+Peasant
@Peasant
31--+special-SPC
+Dwarf Pathfinder
@Dwarf Pathfinder
32--@Extra-EXT
+wight
@wight
-----------------------------------------------------
------AoM--- ART of MYTH ---B32 Units-----
Light-good / Dark-evil
00-- Construction unit-CON 00 -#Siege Builder (needs to be same monster!!)
01--@Infantry-PVT 01 -warrior2/Brigand
02--@lightInfantry-PFC 02 -warrior/thrall
03--@MediumInfantry-CPL 03 -Berzerk /Norsemen dark-
04--@HeavyInfantry-Sgt 04 -Helmbardt/Pikeman
05--@AssualtInfantry-SSG 05 -Mknight axe /maul
06--@Commando-scout-SFC 06 -aom-halc-stygian-
07--@Specialist-SPG 07 -Archer/souless
08--@WarantOfficer-MW5-- 08 -aom-ogan/aom/driel
08b -AomOg-Crossbow/AoMDrlcrossbow--- universal
08c -AomOg-archer/AoMDrl-archer-- universal
08d -AomOg-spear/AoMDrl-spear-- universal
08e -AomOg-other/AoMDrl-other-- universal
09--@2ndLieutenant-2LT 09- standard bearer-
09b---AomOg-standard bearer-- universal
10--@1stLieutenant-1LT 10 -Warlock/fetch-
11--@Captain-CPT 11 -ArcherCap/bre unor
12--@Major-MAJ 12 -templar/Balor-
13--@LieutenantColonel-LTC 13 -Trow/mrykridia giant
14--@Colonel-COL 14 -Vixen/shade-
15--@General-GEN 15 -Queen/shiver-
16--@Commander-GOD 16 -Alric/soulblighter-
17--@Artillery-ART 17 -duff/ghoul-
18--@SupportMechanized-MSU 18 -mortor duff/wight (place 4 to 1)-
19--@ScoutMechanized-MSC 19 -spear Maiden/valon-
19b -mounted spear maiden/
19c -sword maiden
19d -archer maiden
20--@AssualtMechanized-MAS 20# -mounted Knight/dark knight-
20b sword
20c archer
20d spear
21--@LightMechanized-MLT 21 -palindine/barbarian-
22-@MediumMechanized-TMT 22 -falcnight/vixer-+animations-
22b mounted falc knight/
22c archer falc knight/
23--@HeavyMechanized-THT 23# -heavy cav/ dark knight-
24--@DestroyerMechanized-TDT 24 -mazarin/watcher-
25--@Medic-MED 25 -heron/mrykridia-
26--@SupplyUnit-SUP 26- gorgoeth/goblin-
26b carrying item
27--@SecurityUnit-SEC 27- Deciever/summoner-
28--@GunnerUnit- GUN 28#- aom-alknight/carcwarrio--works arty (needs to be same monster?)
28b ballista
28c catapult
28d tribuchete
28e Oil cauldron
29--@Doctor-DOC 29- journeyman/skadi priestess-w/aura of protection
30--@Civilian-CIV 30 -peasant/ghast-
31--@special-SPC 31- Baron/mahir
32- -@Extra-EXT 32- blimp or ship
=51 total with monster changing artifacts per side=96 is limit....!!!!
Optional add on or alternate AoM units...
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
-----Warfare AxisVsAllies-- world war II - B32 Units-----
Light-Allies / Dark-Axis
00-HalfTrack
01-garand
02-garand
03-carbine
04-thompson
05-Bar
06-sub mg
07-sniper
08-universal soldier
09-Oficer +Morale
10-flamethrower
11-bazooka
12-mortor
13-30 cal.
14-50 cal.
15-Pistol +Morale
16-pistol +Morale
17-canon
18-jeep
19-motorcycle
20-halftrack
21-light tank
22-medium tank
23-heavy tank
24-destroyer tank
25-medic
26-halftrack
27-MP-
28-artillery Crew/Universal Driver
29-Doctor
30-partisan
31-radioMan
32-Boat or plane
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
------CPR--Charlie's Point Vietnam - B32 Units-----
Light-US / Dark-VC
00-#APC
01-national gaurd m16 -vc
02-marine m16 -vc
03-marine m14 -Rpk
04-Scout -VC scout
05-shotgun -VC shotgun
06-m60 -RPD
07-M60-flak -RPD
08-#Universal
09-spec ops -evil vc
10-Bmp m79 -RPG
11-Bazooka-rpg
12-m2 machine gun -VC DSKM
13-mark 19 -VC DSKM
14-sniper - VC sniper
15-General =radioman
16-Commander =radioman
17-#Arty
18-#truck
19-#jeep
20-#apc
21-#Arty
22-#tank
23-#Huey
24-#Arty 180
25-medic-vc medic
26-Engineer-vc engineer
27-spec ops -evil vc
28-#Driver/Crew
29-#doctor
30-#civilian
31-#Radio man
32-#patrol boat
B32 MAPS As regular myth units are replaced by tagsets by using base 32 map makers can make maps that work for many tagsets at once.
Base 32 is a base standard set to utilize the new limits in myth...
original myth could of handled a base 8 1.4 myth say 16 1.5 say 32 to 48 currently the myth limit for monsters collection references string lists have been raised and fine tuned to allow around 96 monster types per mesh.
If this base is included in the tagset.... at the very least it speeds up
the process by already placing like strength units on the map.
The tagmaker must include replacements for each of these in tagset 68 unit tags at 1k each
0-32 base units Plus the dark and light ai units. (note this can all be the same monsters though ai units might act differently than player controlled).
The map maker can then place any mix of these on maps and as long as scenery etc... is included in map tag and not from
a specific tagset the maps should convert over nicely.
This should also make it easier to have the plug work with say the demo version of myth.
Units- set an equivalent unit(monster) to each and save in tagset
-@Light vs +dark- set a light and dark replacement for each
#Scenery- Set equivalent scenery tags... (ie replace the default flags with your tagsets)
#STL- Replace String list text for your tagset
FOR REPLACEMENTS DOWNLOAD THE LOCAL FOLDER AND CHANGE THE UNITS to units in your tagsets... then include in final build of your tagset...
A sample mesh is provided to check in loathing whether your tagset replaces B32 and regular myth units...
HF and may this help expand your map base... and gaming experience...
Maps that could be converted if B32 is included in you tagset....AoM Maps, CPReloaded MAPs, CwR Maps, AvA.Warfare Maps and your maps:)
Note:b32 maps use a terrain movement base. where the terrain will =roads etc allowing the units to move faster or slower based on their abilities in a given terrain, so adjust monsters in fear accordingly
---------------------------------
set up monsters for movement on map...
Base movement speed of unit... x your units setting
dwarf-depth: .765
human-depth: .5 or unit specific
giant depth: 0 or unit specific
Really deep Media: 0 or unit specific
sloped: .775
steep: .55 or 0 depending on unit
Grass: .85
Desert (pathway): .95
Rocky (raod): 1.0
Marsh: .74
Snow .80
Forest (mac only?) .8
unused
unused
unused
Walking impassable 0 or per unit...
flying impassable 000 allways 0
---------------------------------
scenery and artifact on map placements...
replace in local...
# game flags etc...
__________________________________
@Light Base Units
---------------------------------
00--@Construction-CON (typically a units that can build items)
01--@Infantry-PVT (low quality infantry/ melee)
02--@lightInfantry-PFC (light infantry/ melee)
03--@MediumInfantry-CPL (infantry melee )
04--@HeavyInfantry-Sgt ( typically veteran infantry/ melee)
05--@AssualtInfantry-SSG ( ie. strong melee)
06--@Commando-scout-SFC (ie. weak missile )
07--@Specialist-SPG ( strong missile unit)
08--@WarantOfficer-MW5 ( typically universal unit that can use pickups)
09--@2ndLieutenant-2LT {net Game}(flag or standard bearer net team colors )
09b--@2ndLieutenant-2LT (flag or standard bearer light and dark version)
10--@1stLieutenant-1LT (small morale boosting melee unit )
11--@Captain-CPT (morale boosting unit )
12--@Major-MAJ (morale boosting unit with heal)
13--@LieutenantColonel-LTC ( Missile unit Mobile )
14--@Colonel-COL (melee unit mobile )
15--@General-GEN (morale boosting unit leader )
16--@Commander-GOD (morale boosting hero unit )
17--@Artillery-ART (artillery missile unit)
18--@SupportMechanized-MSU (artillery support/supply unit)
19--@ScoutMechanized-MSC (fast moving scout)
20--@AssualtMechanized-MAS (typically a mobile unit that can use artifacts)
21--@LightMechanized-MLT ( a mortar style unit )
22--@MediumMechanized-TMT ( typically a fixed position artillery unit)
23--@HeavyMechanized-THT (mobile unit)
24--@DestroyerMechanized-TDT (big artillery)
25--@Medic-MED (fighter that can heal)
26--@SupplyUnit-SUP (typically a unit that can supply artifacts)
27--@SecurityUnit-SEC (a sentry unit)
28--@Gunner- GUN (typically a unit that can use monster changing artifacts)
29--@Doctor-DOC (healer)
30--@Civilian-CIV ( a civilian unit typically can pick up and move things )
31--@special-SPC ( special ability unit )
32--@Extra-EXT (typically a water unit /something that can start in deep media)
_ plus light ai units for coop
+Dark Base Units
-------------------------------
00--+Construction-CON
01--+Infantry-PVT
02--+lightInfantry-PFC
03--+MediumInfantry-CPL
04--+HeavyInfantry-Sgt
05--+AssualtInfantry-SSG
06--+Commando-scout-SFC
07--+Specialist-SPG
08--+WarantOfficer-MW5
09--+2ndLieutenant-2LT
09b--+2ndLieutenant-2LT {net}
10--+1stLieutenant-1LT
11--+Captain-CPT
12--+Major-MAJ
13--+LieutenantColonel-LTC
14--+Colonel-COL
15--+General-GEN
16--+Commander-GOD
17--+Artillery-ART
18--+SupportMechanized-MSU
19--+ScoutMechanized-MSC
20--+AssualtMechanized-MAS
21--+LightMechanized-MLT
22--+MediumMechanized-TMT
23--+HeavyMechanized-THT
24--+DestroyerMechanized-TDT
25--+Medic-MED
26--+SupplyUnit-SUP
27--+SecurityUnit-SEC
28--+Gunner- GUN
29--+Doctor-DOC
30--+Civilian-CIV
31--+special-SPC
32--+Extra-EXT
_ plus dark ai units for coop
--------------------------------------------------------------------------
--------------------------------------------------------------------------
examples....
***MythII Units, CPR Units, AoM units Variants on meshes included in final. sample unit replacements.
--- CWR Civil War Reloaded--- B32 Units----@Light vs +dark- -@Blue vs +gray- -@Union vs +Rebel @Federal vs +Confederate-
-------------------------------------------------------------
00-- Construction unit-CON
#Construction Wagon --CWR
01--Infantry-PVT
+Consctript --CWBTS
@Consctript --CWBTS
02--light Infantry-PFC
+Volunteer- --B&G
@Volunteer --B&G
03--Medium Infantry-CPL
+Soldier---B&G
@Soldier --B&G
04--Heavy Infantry-Sgt
+Soldier Veteran --B&G
@Soldier Veteran --B&G
05--Assualt Infantry-SSG
+Skirmisher-bayonet skills --CWR
@Skirmisher-bayonet skills --CWR
06--Commando-scout-SFC
+Sgt-rifle --1861
@Sgt-rifle --1861
07--Specialist-SPG
+Sharp Shooter -rifle --CWBTS
@Sharp Shooter -rifle --CWBTS
08--WarantOfficer-MW5
+Universal Soldier- pick ups and inventory --CWR
@Universal Soldier- pick ups and inventory --CWR
09--2nd Lieutenant-2LT
+Flag Bearer-ralley troops --CWR
@Flag Bearer-ralley troops --CWR
10--1st Lieutenant-1LT
+Officer- sword --CWBTS
@Officer- sword --CWBTS
11--Captain-CPT
+Conlonel -sword pistol-rally troops --B&G
@Conlonel -sword pistol-rally troops --B&G
12--Major-MAJ
+Artillery officer-takes over cannon convert unit --CWR
@Artillery officer-takes over cannon convert unit --CWR
13--Lieutenant Colonel-LTC
+Medium Cavilry- rifle pistol --B&G
@Medium Cavilry- rifle pistol --B&G
14--Colonel-COL
+Heavy Cavalry- Sword--1861
@Heavy Cavalry- Sword --1861
15--General-GEN
+Officer Cavalry-sword pistol--B&G
@Officer Cavalry-sword pistol--B&G
16--Commander-GOD
+Hero genrals..Cavalry --B&G (ralley troops)
@Hero genrals..Cavalry --B&G (ralley troops)
-----------------------------------------------------
17--Artillery-ART
#Canon Parrot --CWR
18--Support Mechanized-MSU
#Cannon Transport (arty wagon)--CWR
19--Scout Mechanized-MSC
+Light Cavalry-scout pistol--CWBTS
@Light Cavalry-scout pistol--CWBTS
20--Assualt Mechanized-MAS
+universal Cavalry- rifle pistol saber flag --CWR
@universal Cavalry- rifle pistol saber flag --CWR
21--Light Mechanized-MLT
#Mortor-coehorn --CWR
22--Medium Mechanized-TMT
#Cannon- Fixed position --CWR
23--Heavy Mechanized-THT
#Flag bearing Cavalry --CWR
24--Destroyer Mechanized-TDT
#Rail Cannon-only travels on tracks(use terrain rocky)--CWR
25--Medic-MED
+Doctor-heal single --1861
@Doctor-heal single --1861
26-- Supply Unit-SUP
#Supply Wagon-drops supplies --CWR
27-- Security Unit-SEC
# Gatling Gun --CWR
28--Gunner- GUN
#Artillery man --CWR
29--Doctor-DOC
#Doctor-WW
30-- Civilian-CIV
#arty man -canon shells --CWBTS
31--+special-SPC
#Outlaw-WW
32--@Extra-EXT
#GunBoat-water unit with cannon --CWR
-----------------------------------------------------
-------------------------------------------------------------
---Myth II Regular --typical---- B32 Units-----
00-- Construction unit-CON
+Summoner (enhanced)
@deceiver
01--Infantry-PVT
+Ghast
@Peasant
02--light Infantry-PFC
+Thrall
@warrior
03--Medium Infantry-CPL
+Maul
@Brigand (light)
04--Heavy Infantry-Sgt
+Mryk little
@Berzerk
05--Assualt Infantry-SSG
+Stygen knight
@Stygen knight
06--Commando-scout-SFC
+archer Dark (hero)
@bowman hero
07--Specialist-SPG
+Souless
@archer
08--WarantOfficer-MW5
+goul
@goul
09--2nd Lieutenant-2LT
+Mortor Dwarf (dark ghost)
@Mortor Dwarf
10--1st Lieutenant-1LT
+Bre unrue
@Heron Guard
11--Captain-CPT
+Fetch
@Warlock
12--Major-MAJ
+Myrk Giant
@Trow
13--Lieutenant Colonel-LTC
+heron guard hero (dark)
@heron guard hero
14--Colonel-COL
+Mahir (enhanced)
@warlock hero
15--General-GEN
+shiver
@deceiver
16--Commander-GOD
+Soulblighter
@Alric
-----------------------------------------------------
17--Artillery-ART
+Dwarf (evil)
@Dwarf
18--Support Mechanized-MSU
+Dwarf hero (evil)
@Dwarf hero
19--Scout Mechanized-MSC
+wolf
@spider
20--Assualt Mechanized-MAS
+Trow
@Trow
21--Light Mechanized-MLT
+mortar dwarf hero (evil)
@Mortar dwarf hero
22--Medium Mechanized-TMT
+ Cannon
@ Cannon
23--Heavy Mechanized-THT
+Myrk Giant Thrower
@Myrk Giant Thrower
24--Destroyer Mechanized-TDT
+Warlock hero
@warlock hero
25--Medic-MED
+Baron (enhanced)
@Journeyman
26-- Supply Unit-SUP
+Trow
@Trow
27-- Security Unit-SEC
+Shade
@Summoner
28--Gunner- GUN
+Dwarf (ghost)
@Dwarf
29--Doctor-DOC
+Journeyman
@Journeyman
30-- Civilian-CIV
+Peasant
@Peasant
31--+special-SPC
+Dwarf Pathfinder
@Dwarf Pathfinder
32--@Extra-EXT
+wight
@wight
-----------------------------------------------------
------AoM--- ART of MYTH ---B32 Units-----
Light-good / Dark-evil
00-- Construction unit-CON 00 -#Siege Builder (needs to be same monster!!)
01--@Infantry-PVT 01 -warrior2/Brigand
02--@lightInfantry-PFC 02 -warrior/thrall
03--@MediumInfantry-CPL 03 -Berzerk /Norsemen dark-
04--@HeavyInfantry-Sgt 04 -Helmbardt/Pikeman
05--@AssualtInfantry-SSG 05 -Mknight axe /maul
06--@Commando-scout-SFC 06 -aom-halc-stygian-
07--@Specialist-SPG 07 -Archer/souless
08--@WarantOfficer-MW5-- 08 -aom-ogan/aom/driel
08b -AomOg-Crossbow/AoMDrlcrossbow--- universal
08c -AomOg-archer/AoMDrl-archer-- universal
08d -AomOg-spear/AoMDrl-spear-- universal
08e -AomOg-other/AoMDrl-other-- universal
09--@2ndLieutenant-2LT 09- standard bearer-
09b---AomOg-standard bearer-- universal
10--@1stLieutenant-1LT 10 -Warlock/fetch-
11--@Captain-CPT 11 -ArcherCap/bre unor
12--@Major-MAJ 12 -templar/Balor-
13--@LieutenantColonel-LTC 13 -Trow/mrykridia giant
14--@Colonel-COL 14 -Vixen/shade-
15--@General-GEN 15 -Queen/shiver-
16--@Commander-GOD 16 -Alric/soulblighter-
17--@Artillery-ART 17 -duff/ghoul-
18--@SupportMechanized-MSU 18 -mortor duff/wight (place 4 to 1)-
19--@ScoutMechanized-MSC 19 -spear Maiden/valon-
19b -mounted spear maiden/
19c -sword maiden
19d -archer maiden
20--@AssualtMechanized-MAS 20# -mounted Knight/dark knight-
20b sword
20c archer
20d spear
21--@LightMechanized-MLT 21 -palindine/barbarian-
22-@MediumMechanized-TMT 22 -falcnight/vixer-+animations-
22b mounted falc knight/
22c archer falc knight/
23--@HeavyMechanized-THT 23# -heavy cav/ dark knight-
24--@DestroyerMechanized-TDT 24 -mazarin/watcher-
25--@Medic-MED 25 -heron/mrykridia-
26--@SupplyUnit-SUP 26- gorgoeth/goblin-
26b carrying item
27--@SecurityUnit-SEC 27- Deciever/summoner-
28--@GunnerUnit- GUN 28#- aom-alknight/carcwarrio--works arty (needs to be same monster?)
28b ballista
28c catapult
28d tribuchete
28e Oil cauldron
29--@Doctor-DOC 29- journeyman/skadi priestess-w/aura of protection
30--@Civilian-CIV 30 -peasant/ghast-
31--@special-SPC 31- Baron/mahir
32- -@Extra-EXT 32- blimp or ship
=51 total with monster changing artifacts per side=96 is limit....!!!!
Optional add on or alternate AoM units...
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
-----Warfare AxisVsAllies-- world war II - B32 Units-----
Light-Allies / Dark-Axis
00-HalfTrack
01-garand
02-garand
03-carbine
04-thompson
05-Bar
06-sub mg
07-sniper
08-universal soldier
09-Oficer +Morale
10-flamethrower
11-bazooka
12-mortor
13-30 cal.
14-50 cal.
15-Pistol +Morale
16-pistol +Morale
17-canon
18-jeep
19-motorcycle
20-halftrack
21-light tank
22-medium tank
23-heavy tank
24-destroyer tank
25-medic
26-halftrack
27-MP-
28-artillery Crew/Universal Driver
29-Doctor
30-partisan
31-radioMan
32-Boat or plane
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
------CPR--Charlie's Point Vietnam - B32 Units-----
Light-US / Dark-VC
00-#APC
01-national gaurd m16 -vc
02-marine m16 -vc
03-marine m14 -Rpk
04-Scout -VC scout
05-shotgun -VC shotgun
06-m60 -RPD
07-M60-flak -RPD
08-#Universal
09-spec ops -evil vc
10-Bmp m79 -RPG
11-Bazooka-rpg
12-m2 machine gun -VC DSKM
13-mark 19 -VC DSKM
14-sniper - VC sniper
15-General =radioman
16-Commander =radioman
17-#Arty
18-#truck
19-#jeep
20-#apc
21-#Arty
22-#tank
23-#Huey
24-#Arty 180
25-medic-vc medic
26-Engineer-vc engineer
27-spec ops -evil vc
28-#Driver/Crew
29-#doctor
30-#civilian
31-#Radio man
32-#patrol boat
Last edited by Point on Sat Jul 12, 2008 2:20 pm, edited 1 time in total.
if one does not learn from the failings of the past they are likely to suffer its return.
I just got this idea. Let me see if I have it straight. Are you suggesting that when a map maker makes a new mesh that rather than filling it with warriors, archers, dwarves and jmen. He fills it with UNIT-TYPE1, UNIT-TYPE2, UNIT-TYPE3, and UNIT-TYPE4. That we all settle on a standard for what UNIT-TYPE1 will be in any given setting (for instance, warriors in the Bungie Setting) and then any map can be used in any setting just by changing the unit tagset?
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
It sorta makes sense. *sorta*. This would've been a good idea before people made maps for Myth already. But with the huge backlog of existing maps that don't use this sort of thing, you'll only have any new mapmakers going 'ah stuff it I'll just use warrior'. And so on.
Okay I got the models but now I'm too dumb to do anything with 'em
Theres a b32 local in my udogs folder a test map... its a real easy way to make replacements for regular myth maps and for new tagsets to work on mulitple maps with easy placement and balance... each tagset has weak and powerfull units and using something like b32 makes conversion easy ... at least thats what i have found so far.. with all the new tags and tagsets in the works a standard for terrain movements and units makes a lot of sense... basically the goal is to make map making much easier for newbies coming into the community
if one does not learn from the failings of the past they are likely to suffer its return.
B32 still alive and developing...
more b32 stuff comming soon...
if one does not learn from the failings of the past they are likely to suffer its return.
This works use it :)
if one does not learn from the failings of the past they are likely to suffer its return.
twasnt a bump
twasnt a bump of sorts... cwr map makers were asking a how to ... besides a post is a post is a post... you of all peeps should know that....
if one does not learn from the failings of the past they are likely to suffer its return.