Too many objects...?
- iron
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From my rapidly fading memory of making stuff for myth, I think the problem isn't the overall projectile count so much as the _active_ projectile count. Projectiles that are at rest and have gone "dormant" don't count towards the active limit (Myrd could tell you how high that is ... and its a lot higher than it was in 1.3 days).
So the problem will likely be an errant projectile type that is remaining active & never being destroyed or going dormant. Get enough of those being created on a regular basis and you'll fill up the quota pretty quickly.
So the problem will likely be an errant projectile type that is remaining active & never being destroyed or going dormant. Get enough of those being created on a regular basis and you'll fill up the quota pretty quickly.
Iron is correct.
Projectiles 'in the air' or so, count towards the limit, but not dormant ones on the ground.
Since 1.5 or so, Myth has code that makes hitting this limit harder, since at around 900/1024 projectiles, it stops making unimportant ones (ie bottle smoke, water ripples, etc). So if you're hitting it, some attack, or something, of one or more of your units is generating _way_ too many projectiles (ie: by stuff promoting to proj groups which promote to even more projectiles, etc..., for example). Or they're never becoming dormant.
Best way to test is just try out the units' attacks on their own on a blank map, and see how many projectiles each generates. (And if any remain active long after the attack is over.)
Projectiles 'in the air' or so, count towards the limit, but not dormant ones on the ground.
Since 1.5 or so, Myth has code that makes hitting this limit harder, since at around 900/1024 projectiles, it stops making unimportant ones (ie bottle smoke, water ripples, etc). So if you're hitting it, some attack, or something, of one or more of your units is generating _way_ too many projectiles (ie: by stuff promoting to proj groups which promote to even more projectiles, etc..., for example). Or they're never becoming dormant.
Best way to test is just try out the units' attacks on their own on a blank map, and see how many projectiles each generates. (And if any remain active long after the attack is over.)