I once read somewhere (in a tagset making tutorial I believe) that Myth doesn't have many 3rd party tagsets. Mostly because the difficulty involving modeling, shadowing rendering, etc. I have to agree with some parts and disagree with others, as my newest website has proved it wrong. I bring to the Myth community: "MYTH Bag of Tags Website," a virtual Myth collection cards, where the players will have access to a lot of Myth unit tagsets in the original and links to them. The goal is to provide information and remembrance to the community, and support to mapmakers and their projects as well. I will appreciate any help you guys can give me to enlarge, correct and improve this collection for things that was, are and will be... here it goes:
www.freewebs.com/soulblaster
P.S.: Always remember to ask (if the creator is still alive!) before using the tag(s), or to mention a thanks note to the creator(s) in a read me file with your project. Thanks!
Virtual Myth Collection Cards!!
- Soulblaster
- Posts: 54
- Joined: Mon Aug 22, 2005 6:48 pm
- Location: FL-USA
Re: Virtual Myth Collection Cards!!
Wow... awesome. Something like this has been on my virtual to-do list for years! But your version looks much nicer than mine would have.Soulblaster wrote:...I bring to the Myth community: "MYTH Bag of Tags Website," a virtual Myth collection cards, where the players will have access to a lot of Myth unit tagsets in the original and links to them. The goal is to provide information and remembrance to the community, and support to mapmakers and their projects as well. I will appreciate any help you guys can give me to enlarge, correct and improve this collection for things that was, are and will be... here it goes:...
nice job!
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- Soulblaster
- Posts: 54
- Joined: Mon Aug 22, 2005 6:48 pm
- Location: FL-USA
Heh, i would dio but the thing is that actually i know how to make a plug!!
err, mb not like ppl whos in this bussines their whole life...
Well, if u dont believe me u can check out my last called: "The Fortress of Doom Final" at the tain...
http://tain.totalcodex.net
err, mb not like ppl whos in this bussines their whole life...
Well, if u dont believe me u can check out my last called: "The Fortress of Doom Final" at the tain...
http://tain.totalcodex.net
Last edited by Soulblaster on Thu Jul 26, 2007 11:41 am, edited 4 times in total.
- Soulblaster
- Posts: 54
- Joined: Mon Aug 22, 2005 6:48 pm
- Location: FL-USA
Speaking of Fortress of Doom, I've been playing that a bit solo and have been having a lot of fun. Really eclectic unit mix - I saw a couple of them and was "WTH IS THAT?!".Soulblaster wrote:Heh, i would dio but the thing is that actually i know how to make a plug!!
err, mb not like ppl whos in this bussines his whole life...
Well, if u dont believe me u can check out my last called The "Fortress of Doom Final" at the tain...
One issue I sometimes have is that when I end a game (esc, then quit) the game doesn't always go back to main Myth screen, most often it reloads the last saved game so I get in a loop and have to ctl-alt-del to terminate Myth completely.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- Soulblaster
- Posts: 54
- Joined: Mon Aug 22, 2005 6:48 pm
- Location: FL-USA
Bag of tags rocks...
great stuff
if one does not learn from the failings of the past they are likely to suffer its return.
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- Posts: 406
- Joined: Tue Apr 22, 2008 11:16 pm
Wow
Wow cool beans man! nice work! This should really speed things up for lots of myth creators. If they dont go nuts trying to use 1000 of the things from the site just cause they can hehe
You rock!
-Renwood
You rock!
-Renwood
Peach Out