Cant get Myth II to run with 1.6
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm
Cant get Myth II to run with 1.6
Hey doobs I've read all the other treads and tried it all......installed classic and it ran but crashed before it completely loaded. *sighs* Running XP sp2.
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm
2007-07-23 15:42:40 Myth II crawling under WinNT ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Couldn't find any valid display modes for Direct3D (ATI MOBILITY RADEON 9700 )
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Initialized for DirectSound3D using COM
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Couldn't find any valid display modes for Direct3D (ATI MOBILITY RADEON 9700 )
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Initialized for DirectSound3D using COM
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm
Its happening again......
_____________________________________________________________
2007-08-13 15:41:29
Myth II Classic Build 290 running under Win95 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Couldn't find any valid display modes for Direct3D (ATI MOBILITY RADEON 9700)
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
_____________________________________________________________
2007-08-13 15:41:29
Myth II Classic Build 290 running under Win95 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Couldn't find any valid display modes for Direct3D (ATI MOBILITY RADEON 9700)
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
- RaistlinMM
- Posts: 7
- Joined: Mon Jul 23, 2007 2:14 pm