Tinkering with plugins
Tinkering with plugins
I'd really like to mess a little bit with the Five Legends plugin, mixing and matching up the heros for different levels to see what I can do with them. I just spent about 1.5 hours poring over Fear and Loathing trying to figure out how, though, and I've come up pathetically short. There appears to be some official list of units I can neither change from nor edit that dictates what can/cannot be placed inside loathing. How do I get to it?
You need to use an application like UnTag to "dissassemble" the plugin into it's component 'tags'. Open the plugin in UnTag and select the 'extract all tags' option (or whatever it's called) from one of the sub-menus. they will get written to folders (by tag type: e.g. projectiles, units, scenery, etc) within a folder.farmerluk wrote:But how do you (if you can) 'take it apart'. I want to put the bow of stoning in a different plugin as well, also, in the plugin 'reversal v1.5' there is fetch mortar (fetch and fetch mortar heroes as well) etc. plus the shadow knights etc.
Rename the 'local' folder in your Myth II folder and rename your dissassembled plugin folder 'local' and put in your Myth II folder. Now when you open Fear you will be able to see all the things in the plugin.
To move an object from one plugin to another you will need to dissassemble (unTag) both plugins/maps then copy all the 'tags' associated with the object you want to copy into the appropriate folders in the folder containing the tags of the map/plugin you want to copy the object INTO. Then when you rename the destination plugin folder 'local' and put it in your Myth II folder you can open the plugin/map in Loathing and add the new object you just copied.
Sounds simple, right? The complication is that what you think of as a simple/single object (ex. Bow of Stoning) will probably have several different kinds of tags associated with it - each of which you will need to move individually. ex. (I am guessing here) The bow of Stoning might have a collection tag (the bitmaps for the bow and the arrows and any visual effects), a projectiles tag (for the arrow), possibly a local projectiles tag, a sound tag, a scenery and/or artifact tag, and probably others.
Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- TarousZars
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If you're grabbing artifacts or units. Chaos is the easiest way IMO.vinylrake wrote:Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.
http://tain.totalcodex.net/search/?x=0& ... 28&for=any
Disclaimer: I made Chaos.
Good catch. I was hoping others would flesh out my (admittedly) sketchy (i.e. incomplete) overview of what's involved.TarousZars wrote:If you're grabbing artifacts or units. Chaos is the easiest way IMO.vinylrake wrote:Someone else may be able to give some good suggestions about how to identify all the tags associated with an object.
Disclaimer: I made Chaos.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
UnTag is working perfectly, I'm going to use Chaos after, just a question about balor, I founf this site when I was looking for a balor unit for myth 2, makes no sense to me but I think it will to you all.
http://www.fuligin.com/sam/Balor
http://www.fuligin.com/sam/Balor
If your clone kills you is it suicide?
Looks brilliant, but it isn't....yet I do plan on getting back on that project and make it something great. For my defense back when I started on FH, it was too much for then engine's limits. Now with the more recent updates... 1.5.1 and 1.6 I can know do what I wanted to do with FH originally. But meanwhile look at Shiver's Turn. The solo/coop is still too easy once you know the units but the multiplayer is quite fun.farmerluk wrote:Also about to play Pyro's 'Fallen Heroes' campaign, it looks brilliant.
You can find Balor in Magma's The Fallen Levels and other such plugins.
I've got balor now. If it's ok with you can I rip yours and mess around a bit, I won't be releasing any mindbending maps etc, just teaching myself how to script and his special ability needs a fair amount of scripting
I'd already dowloaded shivers turn, going to do that after fallen heroes.
Is there anyway to copy and paste script from one mesh to another? (would love to put the watchers ability in willow creak and make an army of thrall (for laughs)). If not I will do it when I have a day free.
I'd already dowloaded shivers turn, going to do that after fallen heroes.
Is there anyway to copy and paste script from one mesh to another? (would love to put the watchers ability in willow creak and make an army of thrall (for laughs)). If not I will do it when I have a day free.
If your clone kills you is it suicide?