Removing items

A forum for discussing map making ideas and problems for the Myth series.
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farmerluk
Posts: 38
Joined: Sat Aug 04, 2007 2:12 pm
Location: Fuengirola, Spain

Removing items

Post by farmerluk »

I know how to remove items already present on the map (via scripting), but how do you remove items generated by scenery (IE the watchers arm on 'shadow of the mountain' is generated when the arm box is detroyed but the arm box is scenery).

Thanks for the help.

PS. So far I have a geometry filter to check to see if the arm is present on the map, and just don't know what to do with the results.
If your clone kills you is it suicide?
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

Try using that GEOM to filter the projectile into a CTRL that gives it to an invisible unit. You will probably need to assign the Tested Items Inside Field Name to be "proj"
farmerluk
Posts: 38
Joined: Sat Aug 04, 2007 2:12 pm
Location: Fuengirola, Spain

Post by farmerluk »

Yeah, it worked.
I'd done all what you said minus the field name one, left that alone as I has no idea what to put in it.
Thanks.
If your clone kills you is it suicide?
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