The Third Age of Myth, begun 2007-10-03

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iron
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Post by iron »

ok, imagine there's an enemy warlock inside a loose formation of enemy krids. It looks like you can get through to the warlock easily enough, so you click on it to attack with your trow. As your trow approaches, instead of walking up to the nearest gap, sliding through and kicking the lock, it starts doing crazy zig zags while still some distance away. That's the bug.
...playing as long5hot on War Thunder
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Khadrelt
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Post by Khadrelt »

I see. I've never had that happen.
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Dio
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Post by Dio »

My trow usually die before they get to even see a lock.
I thought the zig zagging was just skillz :lol:
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Tireces
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Post by Tireces »

Zig zagging is true skill for pros.
Now I pratice moves on intermediorate level - that means clicking quick enough to pick a Trow during 30 sec PT when your shift key is broken :P ;)
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carlinho
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Post by carlinho »

it looks too good to be true.....
it would be freaking insane.....
wow!!!!!

what about the bug where if you click on a group of enemies your units won't attack the group but gang on only 1 enemy?

it's a flag in the unit monster tag that you hit and it unhits by itself
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Myrd
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Post by Myrd »

What's the name of the flag in Fear? Are you using the Windows or Mac version of Fear?
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carlinho
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Post by carlinho »

http://projectmagma.net/forum/viewtopic.php?t=3344

seems it's only in pc's as per that thread, but then fear in PC I though was much more complete than in mac= example artifacts....
so I guess iit would rock for 1.7 to make both pc's and macs ok

if not it's a nightmare to do one thing in mac, take it to pc to discover another thing got screwed, take it to mac...and so on...
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Khadrelt
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Post by Khadrelt »

What about how when you click on a group of enemies with a group of melee, and your melee in front run past the front enemies to get at those in back, meanwhile getting ripped apart by the enemies they're running past? Any way around that, or can it be fixed?
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Perenold
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Post by Perenold »

M1 had the option of attacking a single unit or a group with your group. I would like to see this in M2.
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Anthson
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Post by Anthson »

Fixing these issues would take away a lot of the advantage experienced players have through micromanaging a melee attack. I like that. Some people might not, though.
Enculator
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Post by Enculator »

Perenold wrote:M1 had the option of attacking a single unit or a group with your group. I would like to see this in M2.
shift click, does group attack (I mean, you shift click on archers, your warriors will only attack archers)
shift double click does single unit attack.
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carlinho
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Post by carlinho »

didn't know that, so i guess it's useless then to fix that flag
shift click then....
:roll:

anyways the texture improvement tool seems like a miracle!
would love to see that!!!!!!!!!!!!! :D
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Perenold
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Post by Perenold »

Ohh right, I guess I was remembering it wrong. Anyway, more control over what they attack without going through individually handing them each their own orders would be nice.
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Avatara
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Post by Avatara »

In Myth TFL and vTFL you can order your archers or dorfs to attack multiple enemies by holding shift and clicking on an enemy group. It's not possible to do this in Myth 2, as far as I know.
Would be much trouble to implement it on a new patch?
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carlinho
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Post by carlinho »

I think fixing the bug that doesn't let you select in the monster tag if to be able to do so or not would be sufficient

that way certain units can target groups and certain can't....
and that would deppend on the map maker, and not micromanaging

like javeliners that kill with 1 javelin a unit, throw 30 javelins on 1 unit, looks ridiculous, and would benefit from targeting a group....
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