Bungie's MOMA sequence

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gugusm
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Bungie's MOMA sequence

Post by gugusm »

If you look into The Ibis Crown's scripting, there's a sequence of actions, which teleports your units to the other place of the map. Those actions makes your units stop, uncontrollable, invisible, then MOMA, appear and controllable at last. I used similar system in my map, and I wonder why in CTRL.visible effect action (one that makes your units visible after MOMA) there is Received User Control Flag - false and Ignores User Control Flag - false. Why there's false twice? And why there are those two parameteres at all? Are they neccessary?
Myrd
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Post by Myrd »

According to the Loathing Documentation:

Received User Control Flag - Takes a flag, if true denotes that user control is received.
Ignores User Control Flag - Takes a flag, if true monsters ignore user commands.
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Fury IX
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Post by Fury IX »

yea those are unecessary flags in the second CTRL, better to be safe then sorry mb. and like you said the third one is pretty strange, on the visible CTRL action is does say "Recieved Use control flag = False"... kind of suprised that even works... guess that is why you need to add both of those flags to make units uncontrollable (Recieved use and Ignores user).
gugusm
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Post by gugusm »

Well, your units are controllable, because there's another action after that, which makes your units controllable (Received - true, Ignores - false), but I wonder why there are these two parameters in visible CTRL :roll:
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