I think its because a lot of what you're saying is, while commendably enthusiastic, very confusing and rather self-contradictory.
Very few people believe that a new Myth game will be made - it would require a huge investment for something that promises minimal returns. The cost of developing games these days is such that companies will only fund "sure winners" rather than backing game ideas that are innovative and/or have a high replay value. In short, no company in its right mind will make another Myth.
So the only alternative for Myth's declining userbase is for it to become freeware ... or an open source (or free as in beer) Myth look-alike is made by some generous group of volunteers. Were Myth (or a close replica) free then it _would_ attract players in a way that it can't do in its current neglectedware state.
Given that none of us know how to get Myth to become freeware, and given that despite many efforts in the past there hasn't been a decent attempt at a free Myth-like game, in reality we're stuck with what we've got & will just have to make the best of it.
10 paragraph posts about stuff we can't ever do really is a waste of time
Bungie split?
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Eh, not totally true—provided you're willing to be a smaller company with a smaller target audience and a smaller probable payoff. If you want to compete with the big leagues, with the big resolutions and the highly detailed models, then you're talking the big bucks.iron wrote:The cost of developing games these days is such that companies will only fund "sure winners" rather than backing game ideas that are innovative and/or have a high replay value. In short, no company in its right mind will make another Myth.
On the other hand there's Spore, which looks like it might drive the industry further into play-it-safe-ville. The world may never know.
~J
Failure: when your best just isn't good enough.
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True enough that no one is about to buy myth, revamp it, and resell it as something new.Archer wrote:Eh, not totally true—provided you're willing to be a smaller company with a smaller target audience and a smaller probable payoff. If you want to compete with the big leagues, with the big resolutions and the highly detailed models, then you're talking the big bucks.iron wrote:The cost of developing games these days is such that companies will only fund "sure winners" rather than backing game ideas that are innovative and/or have a high replay value. In short, no company in its right mind will make another Myth.
On the other hand there's Spore, which looks like it might drive the industry further into play-it-safe-ville. The world may never know.
~J
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