Myth Adds now for marius instead of pment...
it will at least show the standard colour map. i know that oak has this ability and it's only my assumption that myth will be able to behave the same way, but when oak opens a mesh without a detail tag associated with the colour map, it automatically applies some default detail textures according to the terrain map (i.e. grass, steep, sloped, rock, snow, sand, etc.). when i get a beta build with detail rendering i'll be able to say more.vinylrake wrote:Sounds like a good way to implement that new feature. I assume if someone doesn't have the detail texture 'plugin' and they play on a map that HAS the detail texture it will just show the standard bitmap?iron wrote:We'll also distribute the detail texture & map tags in a seperate plugin / download from 1.7. That means that we can keep updating it over time (and hopefully include contributions from other mapmakers etc) without making everyone re-download 1.7 - also we can keep the 1.7 dl's size as small as possible.
*toot*
Movies...
http://vids.myspace.com/index.cfm?fusea ... 167.99.127
myspace movies not sure if you need an account there or not to view....
mythII movies... maybe utube is better to post ....
anyway uploaded a new end link screen with marius instead of pmnet to add to uploaded videos so peeps that watch see the link....
[/url]http://myspacetv.com/index.cfm?fuseacti ... 758976[url][/url]
myspace movies not sure if you need an account there or not to view....
mythII movies... maybe utube is better to post ....
anyway uploaded a new end link screen with marius instead of pmnet to add to uploaded videos so peeps that watch see the link....
[/url]http://myspacetv.com/index.cfm?fuseacti ... 758976[url][/url]
if one does not learn from the failings of the past they are likely to suffer its return.