Myth Adds now for marius instead of pment...

Talk about anything here.
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iron
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Post by iron »

Sorry guys, no timeline yet. Development's been very slow over the last month for a variety of reasons, especially "Real Life". When we know how long it'll take to get to a public beta we'll be sure to let everyone know.
...playing as long5hot on War Thunder
lank
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Post by lank »

vinylrake wrote:
iron wrote:We'll also distribute the detail texture & map tags in a seperate plugin / download from 1.7. That means that we can keep updating it over time (and hopefully include contributions from other mapmakers etc) without making everyone re-download 1.7 - also we can keep the 1.7 dl's size as small as possible.
Sounds like a good way to implement that new feature. I assume if someone doesn't have the detail texture 'plugin' and they play on a map that HAS the detail texture it will just show the standard bitmap?
it will at least show the standard colour map. i know that oak has this ability and it's only my assumption that myth will be able to behave the same way, but when oak opens a mesh without a detail tag associated with the colour map, it automatically applies some default detail textures according to the terrain map (i.e. grass, steep, sloped, rock, snow, sand, etc.). when i get a beta build with detail rendering i'll be able to say more.
*toot*
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carlinho
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Post by carlinho »

that sounds incredible work man
delighted, and awaiting eagerly... :wink:
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Point
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Movies...

Post by Point »

http://vids.myspace.com/index.cfm?fusea ... 167.99.127


myspace movies not sure if you need an account there or not to view....

mythII movies... maybe utube is better to post ....

anyway uploaded a new end link screen with marius instead of pmnet to add to uploaded videos so peeps that watch see the link....




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[/url]http://myspacetv.com/index.cfm?fuseacti ... 758976[url][/url]
if one does not learn from the failings of the past they are likely to suffer its return.
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