Scripting problem/question.

A forum for discussing map making ideas and problems for the Myth series.
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Jon God
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Scripting problem/question.

Post by Jon God »

I have been trying to to get myth to check the map for a projectile, and if it is not found, search everyone's inventory, if not found then, activate another action.

Problem is, all I've managed to do, is have it either:

A. Activate without searching unit's inventories, or

B. Have nothing happen at all.


Anyone feel like giving me some help?
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Fury IX
Posts: 254
Joined: Thu Oct 19, 2006 7:37 pm

Post by Fury IX »

GEOM 1: Test map for Proj (on trigger)
Activate on success: whatever
Activate on failure: Test Unit inventories (GEOM2)

GEOM 2: Test Unit inventories (on trigger)
Activate on success: loop back (GEOM1) or whatever
Activate on failure: whatever
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Jon God
Posts: 1641
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
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Post by Jon God »

I actually managed to get it to work before coming back to the topic to read the responses, thanks though!
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