Talk about anything here.
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lank
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by lank »
nifty!
*toot*
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Zeph
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by Zeph »
neat! now we need to make high res overhead maps!
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Horus
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by Horus »
Zeph wrote:neat! now we need to make high res overhead maps!
Oh dear Gods, what have you people unleashed!
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iron
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by iron »
anyone notice the detail layer on the colormap? Its hard to see in a low-res video, but its there...
...playing as long5hot on War Thunder
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carlinho
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by carlinho »
it's definitely there ....
can't believe that's real
tell us the truth, you did it in after effects that's why the video is so short...
now you need to release that...don't leave us here drooling!!!!
hahaha
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Zeph
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by Zeph »
iron wrote:anyone notice the detail layer on the colormap? Its hard to see in a low-res video, but its there...
oh sweet, can definately see it by the dwarf's feet
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Frumius
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by Frumius »
Very nifty and nice. It's going to be fun
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Eddaweaver
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by Eddaweaver »
What are we seeing - is the overhead map upsizing to 4x and 9x the normal size when toggled?
I don't mean to sound ungrateful but is the 2s transition delay compulsory?
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Zeph
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by Zeph »
I tried to move the camera when watching that video
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t o x y n
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by t o x y n »
nice
quick question: Can players scale the OHM bigger AND smaller than the original size or just bigger?
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zach
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by zach »
16bit make the jump
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Eddaweaver
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by Eddaweaver »
t o x y n wrote:nice
quick question: Can players scale the OHM bigger AND smaller than the original size or just bigger?
I don't think it'd be practical or useful to resize it smaller.
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t o x y n
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by t o x y n »
.....
The question was asked because of some things that are in development.