Phantom Hounds: Call of Glory Released!

Talk about anything here.
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Phantom Hounds: Call of Glory Released!

Post by A-Red »

Phantom Hounds: The Call of Glory has been released!

Phantom Hounds: The Call of Glory follows an elite special-ops team called The Phantom Hounds serving in Maeldun’s legion during The Great War. The long-neglected force has been set on guard duty in a series of remote outposts where their talents are going to waste. But sinister things are afoot…

Play cat-and-mouse with the Dark for control of a pair of fortresses in Nowhere. Blast your way through The Tormentor’s Wight factory in Bloat. Stand fast against the back-breaking three-pronged assault of The Watcher’s army in Plague on the Toven. Experience The Great War from a new perspective…

Phantom Hounds: The Call of Glory requires Myth II 1.6 to play. 1.5 (maybe even 1.4) would probably suffice, but has not been tested.


Phantom Hounds Call of Glory

Screenshot 1a
Screenshot 1b
Screenshot 1c
Screenshot 1d
Screenshot 2a
Screenshot 2b
Screenshot 2c
Screenshot 2d
Screenshot 3a
Screenshot 3b
Screenshot 3c
Screenshot 3d
Arthim
Posts: 110
Joined: Thu Aug 09, 2007 2:58 pm

Post by Arthim »

As I am posting this, I am downloading the plugin. It seems like it will be really cool.
for an mmo, click this link:
Image
gugusm
Posts: 487
Joined: Mon Aug 22, 2005 1:16 pm
Location: Klucze, Poland
Contact:

Post by gugusm »

Yeah, downloading right now. Thanks :D
User avatar
Tireces
Posts: 553
Joined: Mon Jun 14, 2004 1:25 am
Location: (po)Land of Lag
Contact:

Post by Tireces »

Great, dling : ) I just replaced my fried RAM and now I know what will I host this this weekend : )
"As long as a single one of us stands..."
User avatar
oogaBooga
Posts: 600
Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA

Post by oogaBooga »

Nice job a-red! I like the hills/fences/cliffs in there. I always love a good height based conflict!

Bottlenecking ahoy!
pompey
Posts: 53
Joined: Mon Oct 17, 2005 3:59 pm
Location: Oregon

Post by pompey »

Thanks very much! I'm terrified of what feats of greatness I'm going to have to implement in order to take care of one trow, let alone trows plural.

Very well thought-out, and beautifully-implemented. It's like Frenzy with that sense that you can't hope but win, and yet they whittle away at you nonetheless... I was excited when Welly mentioned finding those unused dirigibles models bungie had tucked away, so very glad someone put them to use. Gosh they're resilient for floating sacs of pustulant goop.

Great sense of dualism needing to protect two locations and lends itself nicely to team play which I very much enjoy. Thanks again A-Red :)
Arthim
Posts: 110
Joined: Thu Aug 09, 2007 2:58 pm

Post by Arthim »

Ive only played the first level. It is amazeingly hard and also really fun. Every time I come up with a strategy some part of the scripting that i hadn't thought of messes me up. I cant wait to play this in coop.
for an mmo, click this link:
Image
User avatar
TarousZars
Site Admin
Posts: 565
Joined: Wed Mar 31, 2004 9:15 pm
Location: Utah, USA
Contact:

Post by TarousZars »

Arthim wrote:I cant wait to play this in coop.
Same here. I only had time for one game last night. I played on normal, and slowly had my units whittled away as I sent insufficiently strong groups out to take the other fort. I finally saw the trow when I had just a dwarf left. That was one depressed dwarf.

The one problem I see with coop (at least on normal difficulty) is that the advancing group will have a lot more combat and it may get a little boring for the defenders. I was mostly able to let my defenders fend for themselves. I had a few red warriors from overzealous dwarfs, but overall they did pretty good.

I won't rate it on the tain until i've played all the levels at least a few times, but so far this is looking to be a great plugin. Great job A-Red.
gugusm
Posts: 487
Joined: Mon Aug 22, 2005 1:16 pm
Location: Klucze, Poland
Contact:

Post by gugusm »

Well, I've beaten first level so far and it was hard, but really great. I'll try to beat second tonight :)
Arthim
Posts: 110
Joined: Thu Aug 09, 2007 2:58 pm

Post by Arthim »

Ive beaten the first two levels, but even on center only mode the third level is truely brutal. I can't wait to play it in coop.
for an mmo, click this link:
Image
Truth
Posts: 29
Joined: Fri Sep 15, 2006 11:03 pm

Post by Truth »

yarr, this plug is a lot of fun. The first level is an original idea for sure, defending one thing while attacking another. I cant really remember a map like that at any time.

i seem to have a problem on the last level tho, im just playing it on normal to give it a whirl but after the inital attacks of mixed units i end up just facing endless (i put it on 16x and my units managed to just auto everything for about 5 minutes) amounts of thrall and wights. Perhaps a bug? Ill give it another go at some point.

good job on the plug tho, its a lotta fun and i can see the last level on co op being a fav for a while.
t o x y n
Posts: 146
Joined: Wed Jul 26, 2006 11:26 pm

Post by t o x y n »

I've beaten the first 2 levels, fun stuff so far. All the trap units are well placed and the flow of the maps are great. I dunno if you know about this or not, but some of the wights on the 2nd level that spawn on the edges don't move. They twitch a bit as if getting a "looped"/nested MA of some sort.

I'll be hosting some games of this on Marius in a few minutes if anyone wants to play
User avatar
oogaBooga
Posts: 600
Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA

Post by oogaBooga »

Hey! I played it a bit, and the only problem I found really was with the level Bloat.

In the beginning, if you even stop for a MILISECOND, whether or not your dwarfs are chucking bottles, you have a 50/50 chance of losing your missile units due to slowness and pathfinding.

I believe that the ghast armies on bloat in the VERY beginning are a bit too close. Moving them back (group select and then control moves whole groups i believe) about 10 world units each would still make it a close escape and perhaps give the player a few more seconds to escape certain death.

Other than that, I found the campaign to be thoroughly enjoyable.

-ooga
Arthim
Posts: 110
Joined: Thu Aug 09, 2007 2:58 pm

Post by Arthim »

I cant wait to play this in coop, especially the last level. By the way, has anybody beaten Plague on the Toven without useing center-only, west-only, or east-only mode?
for an mmo, click this link:
Image
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

Arthim wrote:I cant wait to play this in coop, especially the last level. By the way, has anybody beaten Plague on the Toven without useing center-only, west-only, or east-only mode?
Well, I have. On Legendary. But I might not count.
Post Reply