Oh how Id love to be able to set all these units to "act" as melee units. Meaning they wouldnt run when hit. An oversite in 1.6 does not allow me to do this however. Oh well.vinylrake wrote:ok one smallish bug/quirk - if I don't micromanage the helicopter when I am near one of the corners of the map - a single attacking enemy unit will cause the helicopter to retreat to the edge of the map - OUT of wqsselectable map space - making the game impossible to finish.
I tried backing in to the space from different angles but no matter what i do I can't get a visual on the copter so I can't select it to move it.
What I can do however is make the mesh borders a lil bigger and make the impassible zone 2 cells wider...this should help. (DONE)
Also its a good idea to make preset unit groups with your units before the game starts....this way you can always select them even if you cant see them...