Phantom Hounds: Call of Glory Released!
Yay, same thing here... bug, I think... Apart from this, it's a really nice plug A-RedTruth wrote:i seem to have a problem on the last level tho, im just playing it on normal to give it a whirl but after the inital attacks of mixed units i end up just facing endless (i put it on 16x and my units managed to just auto everything for about 5 minutes) amounts of thrall and wights. Perhaps a bug? Ill give it another go at some point.
Would someone mind getting me a film of that? It must not be all the time, because it sounds like some people have gotten through the level. We never ran into that problem during development (at least, not in the last six months or so).gugusm wrote:Yay, same thing here... bug, I think... Apart from this, it's a really nice plug A-RedTruth wrote:i seem to have a problem on the last level tho, im just playing it on normal to give it a whirl but after the inital attacks of mixed units i end up just facing endless (i put it on 16x and my units managed to just auto everything for about 5 minutes) amounts of thrall and wights. Perhaps a bug? Ill give it another go at some point.
Sorry, I was busy today (Christmas time ) and I wasn't able to play it once more, but I took a look at the map in Loathing (sorry A-Red) and those Thrall/Wight groups should be respawning and they do so, but I think that some guys on the other side of the river are never activated and that's just why I was defying those endless small attacks again and again without any change.
Phantom Hounds has been updated to version 1.1. If you play Toven on 1-ford, you'll definitely want to get this. Otherwise, the fixes are pretty minor--but get it anyway, so everyone has the same version .
Phantom Hounds CoG 1.1
Phantom Hounds CoG 1.1
I have found that the third level laggs in single player. For a few minutes, it works normally, and then it just starts to slow down until it eventually becomes unmanageable. I think that it has something to do with the number of projectiles on screen, as th elag only occours in arias where there has been combat.
I had same problem on few levels of TFV early beta something like 2 years ago. It wasnt plugin problem - all had to to was to change graphic card drivers . I have installed way older nvidia detonators and Myth runs smoothly for me till this day. What graphic card do you have ?
"As long as a single one of us stands..."
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