Custom Map Won't Load

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
chaos
Posts: 8
Joined: Sun Jan 27, 2008 9:05 am

Custom Map Won't Load

Post by chaos »

Hello,

I am completely brand new to map making and am just starting to experiment with Fear and Loathing. I'm having some problems getting off the ground, and am hoping you fine folks can point me in the right direction on what I am doing wrong.

I duplicated the Tutorial and Willow Creek levels of Myth 2, deleted all of the existing units and map actions, and added my own light and dark units to the map to play around with.

The Tutorial level loads, the dark units load, but only 3-5 of the light units that I placed in Loathing show up when I load the level in Myth. They all show in Loathing, but all but 3-5 get deleted when the game actually loads. Each time I have tried deleting them in Loathing and readding them, a different set of units stays, but it always eliminates most of them. Any ideas what is causing this or where I should look to fix it?

The other issue is the Willow Creek level. It will not load at all. I select my custom map from the new game menu and hit start, it shows the loading progress bar, and then it goes straight back to the main menu. I tried adding an opening and closing storyline tag as well as a success / fail screen to see where in the process it was getting, but none of that shows, it just goes back to the main menu right after loading. Any idea what I may need to be looking for here?

Thanks in advance for any help you can offer. I'm just trying to get my feet under me here, and hoping to have some fun building new things to blow up. :)
"First there was Chaos, the vast immeasurable abyss,
Outrageous as the sea, dark, wasteful, wild." -Milton
chaos
Posts: 8
Joined: Sun Jan 27, 2008 9:05 am

Post by chaos »

Update:

I found this in my myth log after trying to run the "Willow Creek" custom map:

Starting mesh "Angel's Revenge"...
Error: Array Out of Bounds in .\Myth2Code\shapes.c, line #1232: sequence #0 not in [#0,#0) for "01 village" collection
Closing Myth.

Any ideas?

I tried running the "Tutorial" custom map and checking the log to see if anything came up for that one, but the log was normal and just showed my manual quit of the scenario.
"First there was Chaos, the vast immeasurable abyss,
Outrageous as the sea, dark, wasteful, wild." -Milton
Eddaweaver
Posts: 1026
Joined: Mon Sep 13, 2004 6:05 am
Location: M.E.

Post by Eddaweaver »

Could you put your Local folder in a zip and upload it for us to look at?
Post Reply