![Razz :P](./images/smilies/icon_razz.gif)
Sometimes I feel like I'm the only one still making the kind of levels I like to play most. Back in the old days, everyone made solo reg--most of the great plugins from the first five years or more of this game were of that sort. I wonder where they all went. And that isn't to say that people aren't making good levels anymore. I understand that a lot goes into making a good coop--but when I play most of the contemporary ones, it feels to me like i'm just getting a bunch of random monsters haphazardly thrown in my general direction--it feels that way to me because I'm used to levels which treat storytelling as the central component, which have strong attention to detail, and which require a sort of personal level of innovation on the part of the player to beat. Coops, of course, have a different set of values than solos. Modern non-reg coops have an even more different set of values than old-school reg solos. And then there are multis, which I know little about...
So what makes a Myth level good? I'm just interested to hear what people think.
A-Red