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This is my first cmap, any advice on making it look better? I plann on adding forts to the sandy areas, and the same wall as on creeep on the borderlands going through the middle, making a tunnel through the middle river.
Eddaweaver wrote:Draw the walls? Why not use the wall models from Creep On The Borderlands or The Walls of Muirthemne?
It's looking good Zak - and very improved from your first effort - isn't that mapmaking walkthrough the best? I always fall back to that to get my ideas acceptable looking.Zaknafein wrote:
I think I am going to start my reflection map/displacement map now. Something keeps nagging at me but I can't remember what it is.
Yeah the walls are a seperate layer. I didn't know you could reimport color maps though! thats very helpful thanks. Mainly I want the lines there because I want the walls visible on the overhead map. Can I make the overhead map have the lines and the cmap not? About the loathing grid, I think I have that. Clem has a section about it in his walkthrough.vinylrake wrote:It's looking good Zak - and very improved from your first effort - isn't that mapmaking walkthrough the best? I always fall back to that to get my ideas acceptable looking.Zaknafein wrote:
I think I am going to start my reflection map/displacement map now. Something keeps nagging at me but I can't remember what it is.
One thing - am hoping the black wall markers are on a seperate layer so you don't +have+ to have them on your map -you can always use your map with the black wall markers - import it as your color map, lay down your walls, then re-import your good color map (without the black). I am sure you probably already thought of how to get the walls without permanent black marks on map - just wanted to mention in case you hadn't.
Also, not sure if you will need it, but if you want an EXACT view of how your elevation (or water) will line up in Loathing - there's a Myth grid template you can open in PS and make a pattern of it then add a new layer in your document and fill it with this pattern. then make the grid the top layer and set the visibility of the layer to something you can see through - 30% or whatever works with you.
I find having the mesh grid helps eliminate those map artifacts around the edge of water where either ground ripples like water or bottles break on the water.
Here's a link to a how-to article that talks about using the grid and has links to both pict and bmp versions of the template.