The reimagining
Good suggestion, iron. I'll look into that and see if having water there positively changes the way any of the game types play. And about the wights Frumius suggested ... right now there are no sub-dwarf depths in the river. It's very shallow all the way around with the water mainly affecting fire arrows and dwarf bottles. Should that change? Should I add in several low spots where people can hide wights? It's a big consideration as having wight holes next to flag rally or territories locations may change the entire scope of those game types (they'd likely rely heavily on skill in wight placement, or at least that's how I perceive it). Also placing wight holes around the river allows for less movement area for the other 97 percent of your troops, so I have to consider the impact that has before deciding.
Oh and just FYI, the map currently is in finished, working condition. By that I mean you can play netgames on it, the media is spot-on (thanks to Viny's awesome tutorial linkage), and each of the submaps are either complete or very close to what they'll be when they are complete. My main challenges right now are coming up with a unit group theme for the entire map and specific groups for each game type. Also there's the edge-of-map media issue. The water just climbs up 90ish degrees and that looks really amateur-hour, so I'm going to have to find a creative way to fix that.
Consider the first map 50 percent complete. Will open it up for beta thrashing once the above issues are addressed.
Oh and just FYI, the map currently is in finished, working condition. By that I mean you can play netgames on it, the media is spot-on (thanks to Viny's awesome tutorial linkage), and each of the submaps are either complete or very close to what they'll be when they are complete. My main challenges right now are coming up with a unit group theme for the entire map and specific groups for each game type. Also there's the edge-of-map media issue. The water just climbs up 90ish degrees and that looks really amateur-hour, so I'm going to have to find a creative way to fix that.
Consider the first map 50 percent complete. Will open it up for beta thrashing once the above issues are addressed.
- Baron LeDant
- Posts: 364
- Joined: Mon Mar 22, 2004 9:14 pm
http://hl.udogs.net/files/Gaming/%20Myt ... nsv1.0.zip
this is a link to snow on the plains, it has deep water and might be of interest to you
this is a link to snow on the plains, it has deep water and might be of interest to you
I wear a plastic ass on my bag ~ Da Cheeze
Based on my current progress, I've determined the first reimagined map will be ready for beta testing in about a week. For those that would like to help the group test the map, I welcome you to come join the current play group. This is a very closed, close-knit group of friends. We meet almost nightly on Marius in Muirthemne between 5 p.m. and 9 p.m. CST. Currently the group consists of myself, Recoil, Silent Seven, and Cutty. We require a few things if you wish to join the group:
Once again, Muirthemne every evening between 5 p.m. and 9 p.m. CST. Hope to see you there!
- You must have the following plugins: Caer Cadarn, Phoenix Rising/Falling, z Baak's KoTH flipper, Cryptic Wightings, Going to Town, Hills of the Crow 2, Magma's The Five Legends and The Fallen Levels and the TFL multipack, and WWII units v 1.1.
- An enjoyment for FFA and co-op single-player games. We play very little 1 team vs 1 team games.
- Tolerance for deathmatch games. Often we play 20-minute or longer deathmatch games that result in supreme extended carnage.
- A decent personality. Douchebags and shitbaskets need not apply. We're hoping to find cool players that can enjoy themselves and hang with the group.
- Thick skin, especially when it comes to the pet slur "faggot," which we (lovingly) throw around as often as we can.
Once again, Muirthemne every evening between 5 p.m. and 9 p.m. CST. Hope to see you there!
not to burst your bubble or anything but it's already been done.
http://tain.totalcodex.net/items/show/f ... the-plains
http://tain.totalcodex.net/items/show/f ... the-plains
what the hell is the pword to my old account?
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- Site Admin
- Posts: 1023
- Joined: Mon May 24, 2004 8:59 pm
I just wish he had called it "Myth 4: WaterSnakes on the Plains".Renwood wrote:Dont mind me I HATES THAT F-ING MAP!
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
No, without intending to dismiss your I-am-sure considerable myff-stuff making skills, I doubt you could improve much on the well-honed (and one of the most tested unit conversions _ever_), 2008 model Rocket Dorfs.Anthson wrote:I bet you wish I had introduced 26 different new unit types complete with my flaming mega ultra rocket dorf 2009.
In case it's not clear, I wasn't criticizing your map - I like your idea of spicing up old familiar maps, and I've never been a big fan of Raid, but your overhead of the flooded Raid map looks interesting. My comment about naming your map was aimed in the direction of anyone who might whine/complain about your choice of maps, not at you or your map.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
My opposite of a love-affair with that map usually centers around the wide open crapitude of it and the fact that it has Myrkidia giants on it. They suck. Some of the most tedious battles/chases I've seen in Myth II were essentially due to this map.
Okay I got the models but now I'm too dumb to do anything with 'em
M-Giant is cool for coop but its almost immortal in FFA. Maybe reducing his speed to reg myrk/zerk would make him less "unpunished". From the other side giant are rly way faster than zerks ( heh just imagine Myrk giant with speed of Trow ) and maybe Bungie knew what they were doing so why fix when its not broken ....
"As long as a single one of us stands..."