Myth 2's most ridiculous monster
Myth 2's most ridiculous monster
In your opinion, which of the monsters in the poll is the most ridiculous monster in Myth 2?
Edit: Added an "Other" option.
Edit: Added an "Other" option.
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IMHO Myrks were great ( until Myth III f*** up their reputation ), mauls, trow, bre and rest. Come on - we know em and we love em I am not sure if I liked ghasts parylising attack ( stinking hands or what ? ) back in '99.
I think that i would vote mahir - cool idea ( cheers mr. Glen Cook ), cool design and cool attack but they somehow completly didnt fit to Myth II storyline.
I think that i would vote mahir - cool idea ( cheers mr. Glen Cook ), cool design and cool attack but they somehow completly didnt fit to Myth II storyline.
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That's basically my feeling. I mean, we tromped all over the world in TFL, why did we never see them or hear about them?Baron LeDant wrote:Mauls feel stupid and tacked on. I don't mean the unit has been made badly, but I feel its 'wrong' in the myth story for mauls to suddenly appear from nowhere.
p.s. mauls have cool taunt!
Ditto with the "where did these steroid enhanced pig-men come from?" sentiment.Death's Avatar wrote:That's basically my feeling. I mean, we tromped all over the world in TFL, why did we never see them or hear about them?Baron LeDant wrote:Mauls feel stupid and tacked on. I don't mean the unit has been made badly, but I feel its 'wrong' in the myth story for mauls to suddenly appear from nowhere.
p.s. mauls have cool taunt!
I thought krids were ok, and seemed to fit in the world/'story ok, but the Myrkridian Giant was just too uncreative for me. I mean if you want to have some kind of big bad it's kind of lame to just take an existing unit, make it 2-3 times as large and let it throw explosive nugats with no rhyme or reason as to why that particular beastly evil creature knows anything about explosives. Throwing pus I could see, but throwing chunks of exploding poop? Also, as a unit it really feels unbalanced to me.
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I would have voted for the Peasant.
In TFL, villagers were kinda cool - they seemed to have a mind of their own. Note the well-ordered evacuation of Crows Bridge & the guide on Traitor's Grave. Consider the group of worshippers on Force 10, and their threatening behaviour if one of your dwarfs "accidentally" kills one of them
Now imagine Myth 2's village-idiot peasants in their place. Right.
In TFL, villagers were kinda cool - they seemed to have a mind of their own. Note the well-ordered evacuation of Crows Bridge & the guide on Traitor's Grave. Consider the group of worshippers on Force 10, and their threatening behaviour if one of your dwarfs "accidentally" kills one of them
Now imagine Myth 2's village-idiot peasants in their place. Right.