Vinylrake is correct: I am not familiar enough with the Marathon game (I've only played a dozen or so times), nor with all the different tagsets made for Myth (SitH, ISOYG, MaraMyth) to know where to start.
What I need to do a Marathon Anywhere are answers to the following:
(1) Which of the existing tagsets would be best as a foundation? What is the latest version of that tagset? Is the author currently active in the Myth Community? Provide links and contact info (if it exists).
(2) What are the various units? Describe them each briefly (good/evil/neutral/ambient, melee/missile/both, uses ammo, transforms from X to Y, uber-powerful, uber-weak, etc.).
(3) Are there gameplay issues? Problem units? If so, describe.
(4) How would the units best be categorized into the following basic types (they can overlap - one unit can fill multiple categories - STEALTH=Pathfinders):
- GIANTHERO
GIANT
GIANTSPID
DWARF
DWARFHERO
MORTAR
MORTARHERO
ARCHER
ARCHERHERO
TOUGHMELEE
MELEE
WEAKMELEE
HERON
GHOL
FETCH
WARLOCK
HEALER
HEALERHERO
WIGHT
STEALTH
BARON
(6) Is there specific ammo that units use? What units can use what ammo? Describe.
(7) Anything else about the game I should know?
If we can complete the above checklist, I would be happy to take a serious stab at making a Marathon Anywhere. I've got all the unit and projectile substitution scripts well-polished, and we could put it in the next version of the Multi Pak when completed (along with some updates to Dorfball Anywhere I have in the works).
When all the items are checked off the list above, it would take me just a week or two to crank this baby out (unless there are major gameplay issues from the original tagset).
In addition, anyone contributing the necessary information and/or testing will be credited with such in the final plugin.
So... Marathon fans: GET CRANKIN'!!