Jinn Crashing Myth 1.6, OSX 10.5

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Cobalt 7
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Jinn Crashing Myth 1.6, OSX 10.5

Post by Cobalt 7 »

I'm getting some fatal crashing errors when I play Jinn. It usually seems to involve a scenario with explosions (like those near invisible worm thingy's), or Biana handling her mines.

Just freezes for 2 seconds, then shuts down to desktop.

I've had it happen 1 level before this.

Usually what I do to crash the final level seems to be throw a mine/ drop a mine on the bridge, and everything comes to a screaming halt.

I'm using the version of Jinn I got from Myth Addicts.

My log only says
2008-03-31 22:21:19
Myth II 32-Bit |iUniversal|p - Build 290 running under MacOS 1052 (Intel) ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Running OpenGL at 1440 x 900, 32 bit
Starting mesh " - Where Giants Fear" with 3 plugins...
JINN Tagset v.1
JINN Mappack v.1
JINN Tagset v.1
I decided to look up in the sky, and lo and behold there was a BoB. I stared at him, and he stared back. There was silence for a great while until he said in a thunderous, booming voice..."Okay, Okay, DON'T Frogblast the ventcore."
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