A followup question to my damaging terrain topic:
Let's say we have an icy pool of water now that does damage over time. Instead of putting a local projectile around the pool to indicate it's damaging, I'd like to turn units inside it blue. Just like when a wight explodes and makes your guys purple, I'd like the water to make your men blue when they're inside it and have the blue effect disappear when they're outside it.
Thoughts?
Changing unit color
Possible, kinda. If you take a look at the first level in Chimera you can see fog all over the map. You could make a blue version of it and place it over that water area. Unfortunately the whole area will be blue even before the unit walks in there.
Or using script you give any unit in that area an artifact that will switch their monster tag to a blue version of that unit... would require Amber work and I don't think it would be worth it.
Or using script you give any unit in that area an artifact that will switch their monster tag to a blue version of that unit... would require Amber work and I don't think it would be worth it.
yea, a low, thin layer of blue fog around units in water would be cool, and probably not to hard. You could maybe edit the splash projectile to have a transparent blue mist or something. But it may look bad idk, would have to try it to find out I guess.
One thing that ive wanted more than anything is a white winter wolf unit... But after some tests I didnt like that he stayed pure white after a huge battle. So he would have to change collections and get bloody as he got more kills. I have no idea how hard it would be, but I think its way worth it no matter how hard it is :p
someday...
One thing that ive wanted more than anything is a white winter wolf unit... But after some tests I didnt like that he stayed pure white after a huge battle. So he would have to change collections and get bloody as he got more kills. I have no idea how hard it would be, but I think its way worth it no matter how hard it is :p
someday...