- Grab it and get your game on!
I also decided to substitute a modified Hulk unit for Wights instead of the Assimilated BoB since it's too easy to have all your troops wiped out by long range fire (by hitting the A-BoB). This will hopefully be the last gameplay balancing factor. I made him faster and made his attack very Forest Giant-like, which should make things interesting.
A question for Marathon players: The Hulk's vitality was 30 to 70 - a huge range - I've set him at 30 to 40 for now. Did 30 to 70 make sense somehow with the original Marathon game? This is another thing we need to look at when playing (e.g. is 35 to 45 better?).
We're going to play the plugin tomorrow night and would appreciate feedback from any and all as soon as possible as I am going off-line on Apr 18 for about three weeks and want to get a v1.15 Anywhere Multiplayer Pak posted before I leave.
Things we're looking for in the v1.14 [RC]:
(1) Does the Hulk unit balance nicely? If not, what to change?
(2) Does the new activation range of Marines and BoB's play well? If not, what to change?
(3) Anything else that still doesn't play quite right?