Anywhere Multiplayer Pak v1.15 is now available from the OoH Battle Plan (just click the name to download) and will soon (Friday) be uploaded to The Tain.
A sweeping update of everything from v1.9 onward (including all the Release Candidates for Dorfball AW, B&G AW, and Marathon AW).
Lots of enhancements to everything so be sure to grab this baby and get your game on!
Special thanks to ALL the testers for the excellent feedback (and having a lot of fun getting there)!
BTW, I've also updated the StoneHeart RDF map to v4.1g (both on the OoH Battle Plan and at The Tain (thanks, DA!)). A sweet little update that compliments the AW Multiplayer Pak nicely.
And don't tell Frumius, but I've also updated my scripts to build the Solo AW plugins we've wanted to update for awhile, including a Marathon vs Myth and Marathon vs Marathon solo. Heh. I played it last night and will try to get it posted tomorrow (Fri) if at all possible.
Now I'm gonna get some sleep.
Anywhere Multiplayer Pak v1.15 Now Available
Re: Anywhere Multiplayer Pak v1.15 Now Available
Aha! I have cunningly sniffed you out... heh, heh, heh, yesssss -- it looks like crafty Baak can't put one over on wily Frum!Baak wrote:And don't tell Frumius, but I've also updated my scripts to build the Solo AW plugins we've wanted to update for awhile, including a Marathon vs Myth and Marathon vs Marathon solo. Heh. I played it last night and will try to get it posted tomorrow (Fri) if at all possible.
Man, I just saw this post and can't wait to give these a whirl. Thanks, Baak
Were you thinking of a Marathon Solo Anywhere on TSoT's Death's Lagoon? (referring to your quest for that map's name on the OoH forum).
Got this version all finished up but will have to wait to post tomorrow (Sat) as early as possible.
Dang, I stayed up too late again... But heck, this just plays too fun not to finish it before hitting the road.
The Anywhere Solo Pak will include "vs Myth" (versus standard Myth enemy units) and "vs Same" (versus converted units) for: ADT, Marathon, MythWarrior, Wild West, and Worlds Collide.
It'll be v0.2 since we are likely to find things we will want to change and there is no way I can test this enough on my own. It should convert M2 Standard Solo games as well as Magma's excellent TFL solos, the TSoT solo, CoD-Ire, and Phantom Hounds. Any bugs found or odd unit substitutions seen should be reported here or on the OoH forums.
I did all my testing tonight on The Great Library and they were *all* fun! Did some neat unit conversions to make things interesting. Did some ADT vs ADT and it was intense (ADT has undergone major gameplay enhancements like MythWarrior has).
Dang, I stayed up too late again... But heck, this just plays too fun not to finish it before hitting the road.
The Anywhere Solo Pak will include "vs Myth" (versus standard Myth enemy units) and "vs Same" (versus converted units) for: ADT, Marathon, MythWarrior, Wild West, and Worlds Collide.
It'll be v0.2 since we are likely to find things we will want to change and there is no way I can test this enough on my own. It should convert M2 Standard Solo games as well as Magma's excellent TFL solos, the TSoT solo, CoD-Ire, and Phantom Hounds. Any bugs found or odd unit substitutions seen should be reported here or on the OoH forums.
I did all my testing tonight on The Great Library and they were *all* fun! Did some neat unit conversions to make things interesting. Did some ADT vs ADT and it was intense (ADT has undergone major gameplay enhancements like MythWarrior has).
Now I can't wait for the Halo Anywhere, Unreal Anywhere, Quake VI Anywhere, Risk Anywhere and, uh, a few others in solo and team varieties. Oh, boy! Everybody tells me you're working on those while on "vacation."
Wait! I just had a real idea:
Fetchball Anywhere! No, yeah! It's the Fetchball gameplay, not just units. The objective is the same: put the ball in the goal. Think about this: Maybe it lays down a game and all of its chalk lines, just using the entire dimensions of any map. Desert, for instance. Goals are put at east/west sides, game starts mid, and goes from there. On any map. Or, just make a map pack of a few maps that it does work well on. I like the Anywhere angle, tho -- on any map.
Sure, on some maps it wouldn't be so great, and people wouldn't play it on those maps.
But on some maps it would work really well. A large-scale Fetchball game... I sorta want to play that. Especially given the possibility of incorporating Baak's Anywhere tagsets that already work well with the current Fetchball map. It would be low scoring, so possibly have 2 or so balls, or govern that by difficulty level. That'd be a great team dimension: keep track of two or more balls.
I can imagine DAnt either thinking, "Hmm, this could be really good on a few maps." Or else, "There goes Frum and his wild ideas again... he just doesn't get it! What is he like? Hello, what's this next post..."
Dant, have you tried the current regular Fetchball with any of Baak's Anywhere tagsets? Some of 'em are pretty fun. Imagine Dorfball Anywhere (dorfball dorfs and balls) played on the current Fetchball map! (... or any map, for that matter).
Hey, I need to stop babbling.
Wait! I just had a real idea:
Fetchball Anywhere! No, yeah! It's the Fetchball gameplay, not just units. The objective is the same: put the ball in the goal. Think about this: Maybe it lays down a game and all of its chalk lines, just using the entire dimensions of any map. Desert, for instance. Goals are put at east/west sides, game starts mid, and goes from there. On any map. Or, just make a map pack of a few maps that it does work well on. I like the Anywhere angle, tho -- on any map.
Sure, on some maps it wouldn't be so great, and people wouldn't play it on those maps.
But on some maps it would work really well. A large-scale Fetchball game... I sorta want to play that. Especially given the possibility of incorporating Baak's Anywhere tagsets that already work well with the current Fetchball map. It would be low scoring, so possibly have 2 or so balls, or govern that by difficulty level. That'd be a great team dimension: keep track of two or more balls.
I can imagine DAnt either thinking, "Hmm, this could be really good on a few maps." Or else, "There goes Frum and his wild ideas again... he just doesn't get it! What is he like? Hello, what's this next post..."
Dant, have you tried the current regular Fetchball with any of Baak's Anywhere tagsets? Some of 'em are pretty fun. Imagine Dorfball Anywhere (dorfball dorfs and balls) played on the current Fetchball map! (... or any map, for that matter).
Hey, I need to stop babbling.
As opposed to an imaginary idea?Frumius wrote:Wait! I just had a real idea:
I'll leave this one to you, Frum.Frumius wrote:Fetchball Anywhere! No, yeah! It's the Fetchball gameplay, not just units. The objective is the same: put the ball in the goal. Think about this: Maybe it lays down a game and all of its chalk lines, just using the entire dimensions of any map. Desert, for instance. Goals are put at east/west sides, game starts mid, and goes from there. On any map. Or, just make a map pack of a few maps that it does work well on. I like the Anywhere angle, tho -- on any map.
The idea of it is interesting but alas doing this kind of thing requires scripting on each and every map where you want to put it. Thus it doesn't really fall into the Anywhere category, which does unit/projectile/scenery/sound conversions. Dorfball Anywhere works because the goal of the game is to keel each other, and that can be done Anywhere.
Also, realize how long it would take for you to get the ball from one side of Desert to the other... It's tough enough on the Fetchball map!
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