stratman wrote:
Anyway, just my thoughts. I think producing an alternate engine with a separate code base (like has been done for Doom, Quake, etc many times) would be a nice addition to keeping random people interested in this game.
Go for it Talk to Souly if you want someone who likes making units.
stratman wrote:Anyway, just my thoughts. I think producing an alternate engine with a separate code base (like has been done for Doom, Quake, etc many times) would be a nice addition to keeping random people interested in this game.
Has anyone actually made a Doom/Quake-compatible engine from scratch, without using any of the original source code? If not, a better example might be Dark Forces. DF is less complex than Myth, and DarkXL isn't actually out yet, but it does seem to be making progress.
Doom yes. If you google around, I believe there are at least two, but I can't remember the names - I don't think I ever got either of them to even run though, heh. Quake maybe, but I'm really not sure.
stratman wrote:Doom yes. If you google around, I believe there are at least two, but I can't remember the names - I don't think I ever got either of them to even run though, heh. Quake maybe, but I'm really not sure.
Of course, they would have had the original source to work off of, even if they didn't base it on it. So they weren't guessing stuff.
In case anyone really cares, what Doom has is Source Ports--at least a dozen of them. They add enhancements to the engine, but you have to own the game files to use them. They are not alternate engines built from scratch.
There is an open source "alternate" Doom game in progress called FreeDoom, which is at version 0.6.0 or somewhere thereabouts. I think it has been in development almost as long as Duke Nukem Forever (or, let's be fair, TFV).