Berserkers on Bagrada

Talk about anything here.
Post Reply
Rawrpants
Posts: 3
Joined: Tue May 20, 2008 10:22 pm

Berserkers on Bagrada

Post by Rawrpants »

Apologies if this isn't the proper forum, but with The Fallen Levels, on Bagrada (Legendary):

The game spawns 6 berserkers with the initial force, but seems to expect 8 at the final tally, apparently deciding that two berserkers died along the way. Is this a known problem? I'm running Myth II 1.6.

Thanks.
Rawrpants
Posts: 3
Joined: Tue May 20, 2008 10:22 pm

Post by Rawrpants »

Just thought I'd add, on Normal difficulty, it spawns 8 and so the final tally is correct.

I would guess this is a bug?
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

Just the way TFL counts its units. All the berserks appear at the start of the map, and then the script checks for the difficulty level and deletes a few zerks if it's above Normal. Since they technically did appear for an instant, they're part of what gets counted up on the win screen.

Soulblighter might do it to, though I really don't know--I don't think the m2 campaign deletes units on higher difficulties, but the option exists in the map actions in Loathing.
Rawrpants
Posts: 3
Joined: Tue May 20, 2008 10:22 pm

Post by Rawrpants »

Yeah, but... I wanted the 'No Casualties!' screen ;-D

But more to the point, wouldn't this result in experienced units being mistakenly killed off?
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Post by iron »

Depends how they did it. They _could_ have defined the two extra zerks as not being veterans - easy enough to do in Loathing. I don't remember if that's the case in that level though.
...playing as long5hot on War Thunder
Post Reply