Roads Recent plugins/updates

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Road
Posts: 372
Joined: Fri Mar 19, 2004 3:23 pm

Roads Recent plugins/updates

Post by Road »

Updated Heroes of Co-op to B10 (HoC) that should fix a few issues:
http://tain.totalcodex.net/items/show/h ... -co-op-b10

Uploaded a new mapset that many players may be interested, especially for the co-op lovers called "Heroes of Myth (HoM):
http://tain.totalcodex.net/items/show/heroes-of-myth

Hope you enjoy them and remember to vote :D
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Death's Avatar
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Joined: Mon May 24, 2004 8:59 pm

Post by Death's Avatar »

Hot!

Nice work Mr. Wyrm

-DA
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Road
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Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

Updated HoC due to the zerk humping bug, he now comes with an artifact called rage. Rage allows him to run and hit faster but be careful because he's more susceptible to attacks and can become bezerk.
http://tain.totalcodex.net/items/show/heroes-of-co-op

Uploaded "drippy blood". HoC fans will reconize this as the flowing blood used in that plugin. Now a sepperate plagin for all to enjoy. Like blood? you'll love drippy blood!
http://tain.totalcodex.net/items/show/drippy-blood

For all you developers that are looking for collections to us Iv uploaded my HoC chicken that comes complete with head shot and 3 hue changes (head, body and tail) for a more realistic look!
http://tain.totalcodex.net/items/show/chicken
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and the Skeletons from Undead legions created by Oogabooga and myself. Skelton with Sword Skelton with Sword and shield Skelton with axe Skelton with Bow ...all in one collection!
Hue changes include: Primary for weapons and shield Secondary for shield Third color for bone (can be used as mold, dirt, cracks and other effects).
This collection includes sequences for just about everything youd need, from pick-up item to flinch. The archer sequences also include shooting up and down hills.
Items include everything including all body parts for the skeleton and all of the weapons.
http://tain.totalcodex.net/items/show/r ... collection
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Thats it for now, hope you enjoy! And dont forget to vote!
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Renwood TWA
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Post by Renwood TWA »

Yea Road thanks for putting work into HoC again!

I think the zerk should take far less damage when he goes berserk, like the fucker is on PCP! Also it would be a good idea it seems since you CANT control him while hes in rage/berserk mode so it would be a good idea for him to take less damage. O yea and remember when he went into rage on down a broken path he some detonated sathcles nearby him and killed himself and all the thrall he was fighting?

Twas a good way to die!

-Renwood
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Road
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Post by Road »

lol yeah....I didnt realize that healing him would bring him back, I may have to add a script so that at full health he returns to the team.

The attack that I gave him when he goes bezerk was ment to be able to hit multiple opponents...lol, little did I realize it also allows him to detonate items on the ground. That was one hell of a way to go!

BTW, I went to lower the damage done to him and discovered that I didnt actually lower it to begine with...he's still 1.0 when in bezerk mode but once Im up and running agian Ill lower that.
Eddaweaver
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Location: M.E.

Post by Eddaweaver »

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Pyro
Bug Finder Extraordinaire
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Post by Pyro »

Fixed it for ya. Just replace the apostrophe with "%27".
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