Whenever I make a map, I run into the problems with the textures on my mesh edges. It does this weird "repeating" thing where the last "couple of feet" of the mesh just keep repating on into infinity, sort of like when you drag a window around the screen of a really slow computer and the "image" stays in all of those places. I have tried raising the mesh edges which helps alittle bit but the "walls" constantly change colors and based on the camera movements.
How do fix this? I have tried making the edges of my CMap Black which helps somewhat but leads to another bug. The Black edges only show up on the North and East sides of my map. On the South and West, the balck is covered over with whatever texture is after it when going away from the map edge, and acts all shifty like metioned before.
Any help would be greatly appreciated.
Mesh Edge Help
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- Posts: 1026
- Joined: Mon Sep 13, 2004 6:05 am
- Location: M.E.
Whenever you make a mesh you have to keep those observer bounds in mind in regards to 'playable mesh space'. Ie, don't make your map too small.
Gradually raising displacement near the edges (take a look at gimble) allows you to place lower values in the observer parameters and get more playable space. Keep in mind, once you set the parameter values, they will be 'on' by default whenever you open the mesh. If you need to access the area near the edge for mapmaking purposes you can go to Mesh--->'Bounded Observer'. This toggles the camera bounds without having to edit the values every time to 0 then back.
Gradually raising displacement near the edges (take a look at gimble) allows you to place lower values in the observer parameters and get more playable space. Keep in mind, once you set the parameter values, they will be 'on' by default whenever you open the mesh. If you need to access the area near the edge for mapmaking purposes you can go to Mesh--->'Bounded Observer'. This toggles the camera bounds without having to edit the values every time to 0 then back.
well, i didn't remember that bounded-observer bit either, but I generally don't even set mesh parameters till I am almost done so I hope I haven't wasted TOO many months of my life changing mesh observer parameters back and forth.gugusm wrote:Haha, Zeph wasted so many hours of his life setting mesh parameters again and again... Well, I have never used this 'bounded observer' too
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Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.