Mesh Edge Help

A forum for discussing map making ideas and problems for the Myth series.
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Rtsboy
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Joined: Thu Apr 26, 2007 7:59 am

Mesh Edge Help

Post by Rtsboy »

Whenever I make a map, I run into the problems with the textures on my mesh edges. It does this weird "repeating" thing where the last "couple of feet" of the mesh just keep repating on into infinity, sort of like when you drag a window around the screen of a really slow computer and the "image" stays in all of those places. I have tried raising the mesh edges which helps alittle bit but the "walls" constantly change colors and based on the camera movements.

How do fix this? I have tried making the edges of my CMap Black which helps somewhat but leads to another bug. The Black edges only show up on the North and East sides of my map. On the South and West, the balck is covered over with whatever texture is after it when going away from the map edge, and acts all shifty like metioned before.

Any help would be greatly appreciated.
Eddaweaver
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Post by Eddaweaver »

That always happens. Open Loathing, go to Mesh > Set Mesh Parameters and try setting 30 as the value for the four Observer Bounds. Beware that Left and Right may be swapped.
Graydon
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Post by Graydon »

Whenever you make a mesh you have to keep those observer bounds in mind in regards to 'playable mesh space'. Ie, don't make your map too small.

Gradually raising displacement near the edges (take a look at gimble) allows you to place lower values in the observer parameters and get more playable space. Keep in mind, once you set the parameter values, they will be 'on' by default whenever you open the mesh. If you need to access the area near the edge for mapmaking purposes you can go to Mesh--->'Bounded Observer'. This toggles the camera bounds without having to edit the values every time to 0 then back.
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Rtsboy
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Post by Rtsboy »

Okay, thanks for your help, it worked.
Zeph
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Post by Zeph »

Graydon wrote:If you need to access the area near the edge for mapmaking purposes you can go to Mesh--->'Bounded Observer'. This toggles the camera bounds without having to edit the values every time to 0 then back.

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

I should have known that! :o :o :o :o :o
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GizmoHB
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Post by GizmoHB »

wow I didnt know that bounded observer thing either...
gugusm
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Post by gugusm »

Haha, Zeph wasted so many hours of his life setting mesh parameters again and again... Well, I have never used this 'bounded observer' too :wink:
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Pyro
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Post by Pyro »

Hehe, don't you guys ever try stuff out? :P There probably are lots of people that didn't know about that then.
vinylrake
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Post by vinylrake »

gugusm wrote:Haha, Zeph wasted so many hours of his life setting mesh parameters again and again... Well, I have never used this 'bounded observer' too :wink:
well, i didn't remember that bounded-observer bit either, but I generally don't even set mesh parameters till I am almost done so I hope I haven't wasted TOO many months of my life changing mesh observer parameters back and forth.
Lots of Myth stuff at http://mythgraveyard.org.
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