The one that got away?
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
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The one that got away?
You mapmakin' types ever have a map that seemed like a great idea but you had to face up to the reality that it simply wasn't worth doing, or wasn't interesting enough to pursue?
Meh..
After that mess that was the Freedom II campaign, I swore off mapmaking for a long long while. Da Cid and I convinced each other in 2006 to make 'one last map' with the understanding that he'd take on more of the work than in Freedom (which was basically my baby).
We had tons of discussions about it, and it really was sounding like an awesome concept, but in the end we never even got past the tweaking of units. Not even as far along as scripting! Ha!! And it was only one level!!!
I still have niggling regrets that we didn't finish this plug-in, because we'd sort of agreed that this'd be a last effort ditch to make one that wasn't aimed at kiddies (like with Freedom). We were finally going to pull out at least one of the stops and make something respectable....
Ah well. *raises glass to Myth Mapmaking, that old hobby I won't return to*.
Meh..
After that mess that was the Freedom II campaign, I swore off mapmaking for a long long while. Da Cid and I convinced each other in 2006 to make 'one last map' with the understanding that he'd take on more of the work than in Freedom (which was basically my baby).
We had tons of discussions about it, and it really was sounding like an awesome concept, but in the end we never even got past the tweaking of units. Not even as far along as scripting! Ha!! And it was only one level!!!
I still have niggling regrets that we didn't finish this plug-in, because we'd sort of agreed that this'd be a last effort ditch to make one that wasn't aimed at kiddies (like with Freedom). We were finally going to pull out at least one of the stops and make something respectable....
Ah well. *raises glass to Myth Mapmaking, that old hobby I won't return to*.
Okay I got the models but now I'm too dumb to do anything with 'em
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- Site Admin
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Hey, I LIKED Freedom II!! There was a point 2/3 of the way in where the solo levels switched in difficulty from "dang, I could have won that IF I'd just done X instead of Y" to "OMG How am I EVER going to win this level?" but still a lot of fun.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
I'm doing Legendary films for both Freedom I and II, and I gotta say there must've been times where I was on acid, getting those levels together.
Don't get me wrong, it's all very close to my heart and I do love the campaigns, but I mean.... yikes!! There's some crazy/bizarre stuff in there.
To this day I don't know what I was doing with the *instantlyexplodingsatchels*.
Don't get me wrong, it's all very close to my heart and I do love the campaigns, but I mean.... yikes!! There's some crazy/bizarre stuff in there.
To this day I don't know what I was doing with the *instantlyexplodingsatchels*.
Okay I got the models but now I'm too dumb to do anything with 'em
I will admit that when I realized why all my dorfs died suddenly while laying a satchel trap I sent a few choice epithets your way, but in general it's a very fun campaign.William Wallet wrote:Don't get me wrong, it's all very close to my heart and I do love the campaigns, but I mean.... yikes!! There's some crazy/bizarre stuff in there.
To this day I don't know what I was doing with the *instantlyexplodingsatchels*.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
One of the factors that stopped me from continuing the project was that there were problems with the colourmap (visible edges of some of the textures I used). I was going to correct this but the .psd was on a DVD.... a CORRUPTED DVD. (I will never buy that brand again, MTV I think it was. The whole spindle was virtually useless).
Does the map look.... familiar?
I dunno, I thought I was clever at the time by reusing a Bungie mesh. The transition itself wasn't all that difficult, there was just some honing I wanted to do, and unfortunately it would involve a lot more work without the .psd.
Does the map look.... familiar?
I dunno, I thought I was clever at the time by reusing a Bungie mesh. The transition itself wasn't all that difficult, there was just some honing I wanted to do, and unfortunately it would involve a lot more work without the .psd.
Okay I got the models but now I'm too dumb to do anything with 'em
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
I've been ruminating about this a bit lately and I'm not surprised that the project got shit-canned...
As well as making a map out of Rabican and The Watcher's last tussle, I was going to try and tie it in with a story Cid and I were writing about the fall of Stöng. At the time I was going through heaps of ideas and doodling sketches of what sort of artwork might go into the plugin.
As it stands, they're somewhat cute drawings, but they wouldn't hold up against the Bungie stuff!
http://i131.photobucket.com/albums/p301 ... cormac.jpg
http://i131.photobucket.com/albums/p301 ... ugshot.jpg
http://i131.photobucket.com/albums/p301 ... phelot.jpg
http://i131.photobucket.com/albums/p301 ... fthrow.jpg
http://i131.photobucket.com/albums/p301 ... battle.jpg
http://i131.photobucket.com/albums/p301 ... illion.jpg
The combination of story, artwork, and plugin would've been decent if we'd completed it, but we made one fatal flaw : announcing it in our forum signatures as 'coming soon'.
As well as making a map out of Rabican and The Watcher's last tussle, I was going to try and tie it in with a story Cid and I were writing about the fall of Stöng. At the time I was going through heaps of ideas and doodling sketches of what sort of artwork might go into the plugin.
As it stands, they're somewhat cute drawings, but they wouldn't hold up against the Bungie stuff!
http://i131.photobucket.com/albums/p301 ... cormac.jpg
http://i131.photobucket.com/albums/p301 ... ugshot.jpg
http://i131.photobucket.com/albums/p301 ... phelot.jpg
http://i131.photobucket.com/albums/p301 ... fthrow.jpg
http://i131.photobucket.com/albums/p301 ... battle.jpg
http://i131.photobucket.com/albums/p301 ... illion.jpg
The combination of story, artwork, and plugin would've been decent if we'd completed it, but we made one fatal flaw : announcing it in our forum signatures as 'coming soon'.
Okay I got the models but now I'm too dumb to do anything with 'em
I would hope that wasn't a significant factor in whether to finish the project or not - if that WERE the criteria the community used we'd be an awful lot poorer in terms of fun maps and plugins - not many in the community can meet those standards, and nice cut/prescenes don't automatically translate to a fun map.William Wallet wrote:As it stands, they're somewhat cute drawings, but they wouldn't hold up against the Bungie stuff!...
- William Wallet
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- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
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I wouldn't say the artwork was a deciding factor.. considering the drawings I did for Freedom (using a somewhat broken original 1998 iMac mouse and Photoshop 3.0) I reckon that the stuff I was drawing for this turkey was at least a small improvement. Hehe...
But anyhow, just thought I'd share those. For a few years there I couldn't stop myself from doodling Myth stuff.
But anyhow, just thought I'd share those. For a few years there I couldn't stop myself from doodling Myth stuff.
Okay I got the models but now I'm too dumb to do anything with 'em
- :) Da Cid (: McCl
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- Location: Perth Australia.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact: