Walking on ground=damage

A forum for discussing map making ideas and problems for the Myth series.
Topsy Kretz
Posts: 30
Joined: Thu Dec 04, 2008 3:43 pm

Post by Topsy Kretz »

Why reply to a two and a half year old post?

You did something similar on a thread earlier... If there's no action on a thread for a while, the person usually solved their problem.
The long . . .

Because people like me come through here looking for info and you never know where you`ll find it. Not everyone just posts their question(s) looking for a quick, easy answer. Some of us actually ferret through previous posts using search etc.

Secondly, I seriously hadn't noticed the posts where that old. I just got to randomly reading some and thats where I ended up.

The short . . .

Like i said, some of the replies made me chuckle and I just had to reply. ;o)
"Do you want to be healed, now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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oogaBooga
Posts: 600
Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA

Post by oogaBooga »

Good point topsy. I myself came to this forum looking for a more indepth explanation on the intricacies of the damage=propel feature.

Just have to add that I did that for a mapmaker who wanted lava a long time ago - basically lava was insta death to anything so it was just a matter of putting continually (but slowly) detonating contrail-emitting projectiles around the borders of the lava.
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