Can't run "9 vs Fallen" on MYTH II v1.6
Can't run "9 vs Fallen" on MYTH II v1.6
People form ProjectMagma, I've updated my MYTH II from v1 to v1.6. The game plays nice now! But I can't run the custom map "The 9 vs The Fallen Lords v1.0" (great work done by Souly/OnyX, big credits to him for this). I simply activate it as a plugin but the loading process always stops a little before finishing and the map can never be played. How can I fix this?
Okay, I'm going for now...
Okay, I'm going for now...
If ya wanna war, come into! I'll be waiting for you!
Well, here goes my myth_log.txt after another unsuccessful attempt of loading the map:
2008-12-15 13:09:12
Myth II Classic Build 290 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using DirectInput
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_PlayMythBlue
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running Direct3D (SiS 650/651/740/661FX/741/760 series) at 800 x 600, 16 bit
Starting mesh "The 9 vs the Fallen Lords" with 1 plugin...
The Nine vs The Fallen Lords v1
Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: UNIT- 01 agemoralia unit definition has mismatched collection reference (gem1) and monster (alri).
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: unit definition postprocess failed on 'UNIT- 01 agemoralia'.
Error: Data Mismatch in .\Myth2Code\shapes.c, line #1232: sequence #2 not in [#0,#2) for "journal" collection
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: monster definition postprocess failed on 'heron guard'.
Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: X heron guard hero unit definition has mismatched collection reference (jour) and monster (jous).
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: unit definition postprocess failed on ' X heron guard hero'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #503: couldn't read header for collection definition 'th01'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #503: couldn't read header for collection definition 'th01'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: projectile definition postprocess failed on 'thrall dead body'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: projectile definition postprocess failed on 'thrall dying body'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
About the tags folder, it contains all kinds of installations available from the MYTH II CD (cache, small install, international small install, medium install, international medium install, large install and international large install).
2008-12-15 13:09:12
Myth II Classic Build 290 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using DirectInput
Mouse appears to have 3 buttons and 3 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_PlayMythBlue
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running Direct3D (SiS 650/651/740/661FX/741/760 series) at 800 x 600, 16 bit
Starting mesh "The 9 vs the Fallen Lords" with 1 plugin...
The Nine vs The Fallen Lords v1
Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: UNIT- 01 agemoralia unit definition has mismatched collection reference (gem1) and monster (alri).
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: unit definition postprocess failed on 'UNIT- 01 agemoralia'.
Error: Data Mismatch in .\Myth2Code\shapes.c, line #1232: sequence #2 not in [#0,#2) for "journal" collection
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: monster definition postprocess failed on 'heron guard'.
Error: Data Mismatch in .\Myth2Code\unit_definitions.c, line #181: X heron guard hero unit definition has mismatched collection reference (jour) and monster (jous).
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: unit definition postprocess failed on ' X heron guard hero'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #503: couldn't read header for collection definition 'th01'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #503: couldn't read header for collection definition 'th01'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: projectile definition postprocess failed on 'thrall dead body'.
Error: Data Mismatch in .\Myth2Code\definitions.c, line #589: projectile definition postprocess failed on 'thrall dying body'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
About the tags folder, it contains all kinds of installations available from the MYTH II CD (cache, small install, international small install, medium install, international medium install, large install and international large install).
If ya wanna war, come into! I'll be waiting for you!
I don't know where I activate this...Did you try activating vTFL?
I've re-downloaded the map file 3 or 4 times to no use... oh darn...looks like your missing some stuff. but that appears obvious. try DL again mb?
I'm trying to play it solo, if the map allows soloplay...As a side note, you have playmyth plugins in there eventhough pmnet has been offline for a long time now. This wouldn't stop you from playing a plug, just thought I'd mention it. MariusNet is the only server around these days.
If ya wanna war, come into! I'll be waiting for you!
It was just a "side note". By the way what OS are you running? Not that it matters... but if you are running Windows 2000 or newer you should try running on the Modern build instead of the Classic build which is what you are using. As I said earlier.... its just a side note... won't hurt you either way.The Vile wrote:I'm trying to play it solo, if the map allows soloplay...Pyro wrote:As a side note, you have PlayMyth plugins in there eventhough PMnet has been offline for a long time now. This wouldn't stop you from playing a plug, just thought I'd mention it. MariusNet is the only server around these days.
But the issue might be what Myrd has stated. Too many recordings and/or saved games. So rename the "recordings" folder and Myth won't see those recordings.