This though I think was my point mb? That change isn't itself good or bad, it is the PERCEIVED value that makes it such. e.g. Change is good as long as the change is positive, but if someone were working toward positivechange but somehow broke Myth that wouldn't be a good change. It's the external evaluation of the result, not the intent that makes it one or the other.ChrisP wrote: ...I I could go on, but in essence, as long as one works towards positive change, change is good.
I was referring here to changes to the game itself - more specifically changes to things that effect (intentionally or not) the play of the game. I do believe there are a sizeable # of people who wish there had been - or would at least have been perfectly happy with - no changes to Myth other than making the code run on modern OSes/graphics cards/OpenGL. That is the no-change I was talking about. I was I realize imprecise in my description. Sorry for that.ChrisP wrote:I would also argue that neither of your examples exist, except maybe as anomalies. Even the most change-resistant Myth player likes a new plugin now and then, or at least new players or challenges to compete against.
I don't want to go into details for fear of offending mapmakers whom I don't in any way wish to discourage in their endeavors to create new things for myth, (not implying my words have any huge import, just in such a small community praise and perceived brickbats can have a magnified effect), but I have heard people working on projects describing the kinds of changes they want to make to Myth which in my opinion do make the game considerably different than what it was.ChrisP wrote:Nor does any member of the Myth community want the game to suddenly become, say, a first person shooter. The drastic and ridiculous aside, we've all wished for changes, be it better graphics, less bugs or latency, new map making features, more UI features, a larger community, or many other things that wouldn't really "turn it into something it is not or was not designed to be".
OK, I'll mention one change which as far as I know is mapmaker neutral because it appears in many maps. I think the whole inventory feature changes Myth considerably. It somewhat removes the chesslike one-unit-one/two-attack underlying structure of myth strategy/battle into a structure that is much more like a FPS (switching weapons, multiple units picking up each other's weapons) or a FP-fantasy role-playing game where stronger characters have to pick different spells or different attacks. I think it's amazing that this much new functionality was able to be added to Myth and mapmakers were very creative to take advantage of the functionality, but by and large I don't like the feature - the levels that use it extensively don't feel very mythish to me. It feels like a different kind of game. It doesn't feel 'right'. Inventory is not a 'good' change to me. It's not a 'bad' change either, but it's different and it makes Myth play fundamentally different to me so I could definitely live without it.
Seeing the amazingness of vTFL packed into SB, I imagine that in the best of all possible worlds, there would be a switch in the preferences screen you could use to turn off post 1.3 enhancements (other than OS/graphicscard compatibility) so that you could play Myth in it's 'original' incarnation. A so all new features would be controlled by selecting which version of myth you want to play. Keeping ALL versions would be overkill, but just a toggle switch for 'Play Myth SB v1.3' or 'Play Myth SB Latest Version(1.7)' would be awesome.ChrisP wrote:It is in this sense that I feel Project Magma should have more embraced change. Not that it didn't, but it was also hampered, slowed and demoralized to an extent by the fear of angering the Myth Luddites - as is demonstrated by the history present in this thread.
I realize the work involved would be tedious and all, and wouldn't want anyone spending their time on it, but if I could go back in time and influence the development path of Myth II that is what I would try to make happen - code all enhancements so that all post 1.3 enhancements be switchable when starting up Myth.