Ive just heard ramblings that these maps are unwinnable...
cant have that.
::wishes he had more time to test this shit himself::
Official Special Forces 2 version 1.0 thread
- Grayswandir
- Posts: 132
- Joined: Tue Sep 05, 2006 2:03 pm
- Location: Running rampant in the bowels of human stupidity...
- Contact:
Every time I've played "The Village" on marius.net with 4 people (I'm not sure if this happens with less or more people, I'd have to check), if you lose all your units (including the copter) before saving any of the trapped villagers, the level doesn't end. The map considers the uncontrollable wolves that run around and kill wildlife to be units that you own. It is funny watching the VC run around trying to kill all the dogs though.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
--Mitchell Radcliffe
Re: Official Special Forces 2 version 1.0 thread
Almost done with UA 1.7 and its looking really good. Any other bugs I should about with UA or any other map let me know... IM ON IT!!!
do it.
Re: Official Special Forces 2 version 1.0 thread
Zeph wrote:Download Special Forces 2 on The Tain
http://tain.totalcodex.net/items/show/special-forces-2
I can't find Special Forces 2 anywhere, please let me know of the *new* location.