Official Special Forces 2 version 1.0 thread

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ozone
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Post by ozone »

Ive just heard ramblings that these maps are unwinnable...

cant have that.



::wishes he had more time to test this shit himself::
do it.
vinylrake
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Post by vinylrake »

can't have the rumblings? or can't have unwinnable maps?
Myrd
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Post by Myrd »

or cant have ozone hearing stuff?
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ozone
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Post by ozone »

Just looking for people to fully enjoy the maps

if you cant win or you have won and it doesnt trigger the ending that sux.

let me know... im listening

:shock:
do it.
Roc
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Post by Roc »

ozone wrote:It made it.

The solo/co-op isnt done though

soon.
So that is why the map "From all sides" does not show up on the map list? Right?

Or is something wrong with my Myth2...?
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Grayswandir
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Post by Grayswandir »

Every time I've played "The Village" on marius.net with 4 people (I'm not sure if this happens with less or more people, I'd have to check), if you lose all your units (including the copter) before saving any of the trapped villagers, the level doesn't end. The map considers the uncontrollable wolves that run around and kill wildlife to be units that you own. It is funny watching the VC run around trying to kill all the dogs though.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
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ozone
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Re: Official Special Forces 2 version 1.0 thread

Post by ozone »

Almost done with UA 1.7 and its looking really good. Any other bugs I should about with UA or any other map let me know... IM ON IT!!!
do it.
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capital
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Re: Official Special Forces 2 version 1.0 thread

Post by capital »

Zeph wrote:Download Special Forces 2 on The Tain
http://tain.totalcodex.net/items/show/special-forces-2

I can't find Special Forces 2 anywhere, please let me know of the *new* location.
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