I think ChrisP was using that as an example not that he was implying to make such drastic changes to Myth gameplay. He just meant that in comparison, it doesn't seem reasonable for people to be so against the Myth updates when they don't do great changes like in WoW.
Close, Pyro. I wasn't implying big changes should have been made to the core gameplay, just that it wasn't worth paying attention to all the complaints about real or imagined changes.
Iron, you're right, the closed nature of Myth makes it a totally different animal. Were it free to distribute, on the other hand, you'd absolutely need to dress up Myth with loads of "New and Improved" stickers to attract substantial new players. I still have such wishful daydreams...
Baak, if anything, I grossly underestimated. All told, it's probably closer to 150 million a month and 200 million isn't out of the question. I briefly tried googling some real numbers but didn't come up with much. One site guesses that Blizzard spends 120 million a year just on supporting WoW (and to think, Project Magma and Mariusnet get nothing!). Forbes.com says that in 2007, Vivendi, after aquiring Blizzard and WoW, made 1.2 billion in net profits. In 2007 WoW only had around 8 million subscribers. Currently it has 11.5 million.
So yeah, imagine if the right 10 people in the Myth community got their shit together, each ponied up $1000, or whatever, to acquire some rights, and made just .1% of the kind of profits WoW brings in. Divided evenly, each of those 10 people would be earning around $120,000 a year.